Gump Lurker Posts: 429 Joined: Oct 2008 |
01-31-2009, 02:14 PM
Let me start off by saying we all know it: Sentry nests are bad. They're not any fun in pubs, yet little more than a slight nuisance in scrims.
To help keep pubs fun and refreshing and keep the balance of TF2, I propose Engineer / sentry limits. Some maps are extremely inbalanced even without sentries (I'm lookin' at you, Goldrush) so I seek to help keep this balance in line. 1-Engineer limit on ctf_mach4, pl_goldrush, cp_fastlane 2-Engineer limit on cp_dustbowl, cp_well, ctf_well, tc_hydro, cp_steel, cp_badlands And a 3-Engineer limit on all other maps. Thoughts? Suggestions? Flame? Shoot, and shit. In before pro-Engineer nerd flame.
(This post was last modified: 01-31-2009, 02:16 PM by Gump.)
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
01-31-2009, 02:15 PM
[nerd flame!]
sentries arent all that tough. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
01-31-2009, 02:16 PM
(01-31-2009, 02:15 PM)Dave link Wrote: [nerd flame!] I can see mach4 have 2, and maybe dustbowl/goldrush having 3, but I wouldn't go as low at 1 on any map. Â Sig by Joel |
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Gump Lurker Posts: 429 Joined: Oct 2008 |
01-31-2009, 02:17 PM
Like I said they're little thread in a pug where everyone has a mic and people are organized. In alltalk 24-player Spamrush, they're lethal.
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Honest Ignoooore Meee, kupo Posts: 2,334 Joined: Sep 2008 |
01-31-2009, 02:19 PM
People actually win Hydro? Sorry, this chart is confusing.
(05-10-2009, 07:39 PM)Radio Raheem link Wrote:in the straightest way possible i have to say honest is by far the best looking person here |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
01-31-2009, 02:21 PM
(01-31-2009, 02:19 PM)Honest link Wrote: People actually win Hydro? Sorry, this chart is confusing. Sudden death counts as a win  Sig by Joel |
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Gump Lurker Posts: 429 Joined: Oct 2008 |
01-31-2009, 02:22 PM
As stated in the commentary, stalemates / sudden deaths are a loss for both teams.
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Honest Ignoooore Meee, kupo Posts: 2,334 Joined: Sep 2008 |
01-31-2009, 02:27 PM
I guess if I were to comment on the actual subject matter, class limits usually aren't a problem on brbu except on CTF maps. I swear, get 2/3 caps on the opposite team and they freak the fuck out and Engi it up hard.
(05-10-2009, 07:39 PM)Radio Raheem link Wrote:in the straightest way possible i have to say honest is by far the best looking person here |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
01-31-2009, 02:31 PM
(01-31-2009, 02:27 PM)Honest link Wrote: I guess if I were to comment on the actual subject matter, class limits usually aren't a problem on brbu except on CTF maps. I swear, get 2/3 caps on the opposite team and they freak the fuck out and Engi it up hard.This. A team shouldn't have to depend on an engineer to secure intel. |
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
01-31-2009, 05:31 PM
(01-31-2009, 02:31 PM)Ye Salty Karth link Wrote: [quote author=Honest link=topic=2251.msg64334#msg64334 date=1233430028]This. A team shouldn't have to depend on an the defence class to defend intel. [/quote] |
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jorge It's pronounced yor-ge Posts: 923 Joined: Mar 2008 |
01-31-2009, 05:32 PM
EF2 ftw
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Honest Ignoooore Meee, kupo Posts: 2,334 Joined: Sep 2008 |
01-31-2009, 05:54 PM
(01-31-2009, 05:31 PM)Dave link Wrote: [quote author=Ye Salty Karth link=topic=2251.msg64337#msg64337 date=1233430301]This. A team shouldn't have to depend on an the defence class to defend intel. [/quote] [/quote] Of course they should. They just shouldn't have to rely on 4 of them. Mach 4 sucks when the game comes to a screeching halt because of EF2. (05-10-2009, 07:39 PM)Radio Raheem link Wrote:in the straightest way possible i have to say honest is by far the best looking person here |
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Eschatos Jack Thompson Fan Club Member Posts: 4,447 Joined: Mar 2008 |
01-31-2009, 05:56 PM
I say no way. As restrictions are imposed the game becomes less fun. There should never be class limits at any time. If you have problems with engis, go spy or get an uber. End of story.
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Vongore The Chilean God of Lightning Posts: 3,371 Joined: Jul 2008 |
01-31-2009, 05:58 PM
go talk about this on a pub server, when we all play here, well organized, sentries aren't a ptoblem
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
01-31-2009, 06:00 PM
(01-31-2009, 05:58 PM)Vongore link Wrote: go talk about this on a pub server, when we all play here, well organized, sentries aren't a ptoblem Sentries aren't usually a problem. There have been some instances where I wanted to strangle some of those engineers. |
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Vongore The Chilean God of Lightning Posts: 3,371 Joined: Jul 2008 |
01-31-2009, 06:01 PM
(01-31-2009, 06:00 PM)Ye Salty Karth link Wrote: [quote author=Vongore link=topic=2251.msg64370#msg64370 date=1233442685] Sentries aren't usually a problem. There have been some instances where I wanted to strangle some of those engineers. [/quote] The only engie i found annoying is Loqutus, the rest of them just know how where to plant their sentries AND they have 3+ more engies babysitting the nest |
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Honest Ignoooore Meee, kupo Posts: 2,334 Joined: Sep 2008 |
01-31-2009, 06:02 PM
(01-31-2009, 05:56 PM)Eschatos link Wrote: I say no way. As restrictions are imposed the game becomes less fun. There should never be class limits at any time. If you have problems with engis, go spy or get an uber. End of story. You kind of missed the point. Spy becomes worthless with 3-4 engis, and you need to coordinate ubers to take out that many and even then 1 counteruber or pyro with airblast or stupid teammate will cock that up. The game becomes less fun to me when you alienate certain classes (I.e anything that isn't a medic, demo, or soldier). But yet again, this isn't really for every map since a lot of them are designed to hurt more than help if you play Sentry farm 2. Just stuff like CTF, imo. (05-10-2009, 07:39 PM)Radio Raheem link Wrote:in the straightest way possible i have to say honest is by far the best looking person here |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
01-31-2009, 06:10 PM
Conclusion of this thread:
Are Sentry Nests the new Crit Rockets? |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
01-31-2009, 07:39 PM
I could see 2 on some maps, but otherwise, no. 90% of it would be solved by teamwork. Grind out 3-4 ubers and no ABing pyro will do anything. But sometimes you do just need to secure stuff just to stop the damned scout rush.
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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Squishy3 Closet Furry Posts: 5,757 Joined: May 2008 |
01-31-2009, 07:51 PM
(01-31-2009, 06:02 PM)Honest link Wrote: [quote author=Eschatos link=topic=2251.msg64368#msg64368 date=1233442584] You kind of missed the point. Spy becomes worthless with 3-4 engis, and you need to coordinate ubers to take out that many and even then 1 counteruber or pyro with airblast or stupid teammate will cock that up. The game becomes less fun to me when you alienate certain classes (I.e anything that isn't a medic, demo, or soldier). But yet again, this isn't really for every map since a lot of them are designed to hurt more than help if you play Sentry farm 2. Just stuff like CTF, imo. [/quote]You don't need to coordinate ubers. if you actually bother to coordinate team members you need just one. Medic runs out front like he should, absorbs fire. All of the team that's not on guard duty rushes in after. Sentries no longer prove a threat. |
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