Proposal: Engineer limits on some maps - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Proposal: Engineer limits on some maps (/showthread.php?tid=2209) |
Proposal: Engineer limits on some maps - Gump - 01-31-2009 Let me start off by saying we all know it: Sentry nests are bad. They're not any fun in pubs, yet little more than a slight nuisance in scrims. To help keep pubs fun and refreshing and keep the balance of TF2, I propose Engineer / sentry limits. Some maps are extremely inbalanced even without sentries (I'm lookin' at you, Goldrush) so I seek to help keep this balance in line. 1-Engineer limit on ctf_mach4, pl_goldrush, cp_fastlane 2-Engineer limit on cp_dustbowl, cp_well, ctf_well, tc_hydro, cp_steel, cp_badlands And a 3-Engineer limit on all other maps. Thoughts? Suggestions? Flame? Shoot, and shit. In before pro-Engineer nerd flame. Re: Proposal: Engineer limits on some maps - Dave - 01-31-2009 [nerd flame!] sentries arent all that tough. Re: Proposal: Engineer limits on some maps - CaffeinePowered - 01-31-2009 (01-31-2009, 02:15 PM)Dave link Wrote: [nerd flame!] I can see mach4 have 2, and maybe dustbowl/goldrush having 3, but I wouldn't go as low at 1 on any map. Re: Proposal: Engineer limits on some maps - Gump - 01-31-2009 Like I said they're little thread in a pug where everyone has a mic and people are organized. In alltalk 24-player Spamrush, they're lethal. Re: Proposal: Engineer limits on some maps - Honest - 01-31-2009 People actually win Hydro? Sorry, this chart is confusing. Re: Proposal: Engineer limits on some maps - CaffeinePowered - 01-31-2009 (01-31-2009, 02:19 PM)Honest link Wrote: People actually win Hydro? Sorry, this chart is confusing. Sudden death counts as a win Re: Proposal: Engineer limits on some maps - Gump - 01-31-2009 As stated in the commentary, stalemates / sudden deaths are a loss for both teams. Re: Proposal: Engineer limits on some maps - Honest - 01-31-2009 I guess if I were to comment on the actual subject matter, class limits usually aren't a problem on brbu except on CTF maps. I swear, get 2/3 caps on the opposite team and they freak the fuck out and Engi it up hard. Re: Proposal: Engineer limits on some maps - KarthXLR - 01-31-2009 (01-31-2009, 02:27 PM)Honest link Wrote: I guess if I were to comment on the actual subject matter, class limits usually aren't a problem on brbu except on CTF maps. I swear, get 2/3 caps on the opposite team and they freak the fuck out and Engi it up hard.This. A team shouldn't have to depend on an engineer to secure intel. Re: Proposal: Engineer limits on some maps - Dave - 01-31-2009 (01-31-2009, 02:31 PM)Ye Salty Karth link Wrote: [quote author=Honest link=topic=2251.msg64334#msg64334 date=1233430028]This. A team shouldn't have to depend on an the defence class to defend intel. [/quote] Re: Proposal: Engineer limits on some maps - jorge - 01-31-2009 EF2 ftw Re: Proposal: Engineer limits on some maps - Honest - 01-31-2009 (01-31-2009, 05:31 PM)Dave link Wrote: [quote author=Ye Salty Karth link=topic=2251.msg64337#msg64337 date=1233430301]This. A team shouldn't have to depend on an the defence class to defend intel. [/quote] [/quote] Of course they should. They just shouldn't have to rely on 4 of them. Mach 4 sucks when the game comes to a screeching halt because of EF2. Re: Proposal: Engineer limits on some maps - Eschatos - 01-31-2009 I say no way. As restrictions are imposed the game becomes less fun. There should never be class limits at any time. If you have problems with engis, go spy or get an uber. End of story. Re: Proposal: Engineer limits on some maps - Vongore - 01-31-2009 go talk about this on a pub server, when we all play here, well organized, sentries aren't a ptoblem Re: Proposal: Engineer limits on some maps - KarthXLR - 01-31-2009 (01-31-2009, 05:58 PM)Vongore link Wrote: go talk about this on a pub server, when we all play here, well organized, sentries aren't a ptoblem Sentries aren't usually a problem. There have been some instances where I wanted to strangle some of those engineers. Re: Proposal: Engineer limits on some maps - Vongore - 01-31-2009 (01-31-2009, 06:00 PM)Ye Salty Karth link Wrote: [quote author=Vongore link=topic=2251.msg64370#msg64370 date=1233442685] Sentries aren't usually a problem. There have been some instances where I wanted to strangle some of those engineers. [/quote] The only engie i found annoying is Loqutus, the rest of them just know how where to plant their sentries AND they have 3+ more engies babysitting the nest Re: Proposal: Engineer limits on some maps - Honest - 01-31-2009 (01-31-2009, 05:56 PM)Eschatos link Wrote: I say no way. As restrictions are imposed the game becomes less fun. There should never be class limits at any time. If you have problems with engis, go spy or get an uber. End of story. You kind of missed the point. Spy becomes worthless with 3-4 engis, and you need to coordinate ubers to take out that many and even then 1 counteruber or pyro with airblast or stupid teammate will cock that up. The game becomes less fun to me when you alienate certain classes (I.e anything that isn't a medic, demo, or soldier). But yet again, this isn't really for every map since a lot of them are designed to hurt more than help if you play Sentry farm 2. Just stuff like CTF, imo. Re: Proposal: Engineer limits on some maps - KarthXLR - 01-31-2009 Conclusion of this thread: Are Sentry Nests the new Crit Rockets? Re: Proposal: Engineer limits on some maps - [fr31ns]Karrde - 01-31-2009 I could see 2 on some maps, but otherwise, no. 90% of it would be solved by teamwork. Grind out 3-4 ubers and no ABing pyro will do anything. But sometimes you do just need to secure stuff just to stop the damned scout rush. Re: Proposal: Engineer limits on some maps - Squishy3 - 01-31-2009 (01-31-2009, 06:02 PM)Honest link Wrote: [quote author=Eschatos link=topic=2251.msg64368#msg64368 date=1233442584] You kind of missed the point. Spy becomes worthless with 3-4 engis, and you need to coordinate ubers to take out that many and even then 1 counteruber or pyro with airblast or stupid teammate will cock that up. The game becomes less fun to me when you alienate certain classes (I.e anything that isn't a medic, demo, or soldier). But yet again, this isn't really for every map since a lot of them are designed to hurt more than help if you play Sentry farm 2. Just stuff like CTF, imo. [/quote]You don't need to coordinate ubers. if you actually bother to coordinate team members you need just one. Medic runs out front like he should, absorbs fire. All of the team that's not on guard duty rushes in after. Sentries no longer prove a threat. |