Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
03-03-2009, 06:42 PM
I'm a maybe
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
03-03-2009, 07:08 PM
Might come later on, Die Hard on Blu Ray comes first.
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
03-03-2009, 07:22 PM
(03-03-2009, 07:08 PM)Ye Salty Karth link Wrote: Might come later on, Die Hard on Blu Ray comes first. NOW I HAVE A MACHINE GUN
HO HO HO |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
03-03-2009, 10:33 PM
(03-03-2009, 07:22 PM)Fail Medic link Wrote: [quote author=Ye Salty Karth link=topic=2426.msg69846#msg69846 date=1236125313] NOW I HAVE A MACHINE GUN
[/quote]HO HO HO And now I finished Die Hard on Blu Ray. You weren't a bad cowboy yourself fail. |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
03-03-2009, 11:05 PM
It was fun but people need to seriously cut out the personal attacks.
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
03-03-2009, 11:11 PM
(03-03-2009, 10:33 PM)Ye Salty Karth link Wrote: And now I finished Die Hard on Blu Ray. How does the naked girl poster on the electrical panel look in high def? Should I go ahead and splurge? |
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
03-03-2009, 11:24 PM
(03-03-2009, 11:11 PM)Fail Medic link Wrote: [quote author=Ye Salty Karth link=topic=2426.msg69873#msg69873 date=1236137591] How does the naked girl poster on the electrical panel look in high def? Should I go ahead and splurge? [/quote] not as good as naked girl in real life? (04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE |
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HeK Rotartsinimda Posts: 4,183 Joined: Jun 2015 |
03-03-2009, 11:26 PM
As per the second map we played:
"Who let these motherfucking snakes on our motherfucking bomb?!"
(This post was last modified: 03-03-2009, 11:28 PM by HeK.)
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Trace Killing anything that twitches Posts: 1,427 Joined: Oct 2008 |
03-03-2009, 11:28 PM
I had a good time even though the pirate map wasn't very piratey.
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
03-03-2009, 11:32 PM
(03-03-2009, 11:28 PM)Trace link Wrote: I had a good time even though the pirate map wasn't very piratey. or very FINISHED Epic first cap, and then Caff's realization that since we were still in a five minute setup period, "Ubers are charging twice as fast!!" (03-03-2009, 11:24 PM)zaneyard link Wrote: not as good as naked girl in real life? I want to use that scene to calibrate my color levels.
(This post was last modified: 03-03-2009, 11:33 PM by Fail Medic.)
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
03-03-2009, 11:36 PM
(03-03-2009, 11:32 PM)Fail Medic link Wrote: [quote author=zaneyard link=topic=2426.msg69902#msg69902 date=1236140669]I want to use that scene to calibrate my color levels. [/quote] unfortunately you missed my point. :-* (04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE |
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
03-03-2009, 11:41 PM
(03-03-2009, 11:36 PM)zaneyard link Wrote: [quote author=Fail Medic link=topic=2426.msg69911#msg69911 date=1236141122]I want to use that scene to calibrate my color levels. [/quote] unfortunately you missed my point. :-* [/quote] What, I'm supposed to pay a hooker $50 to stand next to my monitor as a control sample? |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
03-04-2009, 12:02 AM
Did you guys get a chance to try 4bridges? Any thoughts either good, bad, or indifferent?
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
03-04-2009, 12:14 AM
(03-04-2009, 12:02 AM)ZargonX link Wrote: Did you guys get a chance to try 4bridges? Any thoughts either good, bad, or indifferent?I didn't even play As for Fail, the tits were so crisp, you could see the skin cells. |
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
03-04-2009, 12:30 AM
(03-04-2009, 12:14 AM)Ye Salty Karth link Wrote: [quote author=ZargonX link=topic=2426.msg69918#msg69918 date=1236142964]I didn't even play As for Fail, the tits were so crisp, you could see the skin cells. [/quote] lol (04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
03-04-2009, 05:51 AM
(03-04-2009, 12:02 AM)ZargonX link Wrote: Did you guys get a chance to try 4bridges? Any thoughts either good, bad, or indifferent? Poor spawn placement being right by a door snipers can camp, there was also only one door out, some also felt the middle was too open as well You could also build in the spots where the auto sentries are, so you could have a sentry INSIDE a sentry  Sig by Joel |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
03-04-2009, 05:57 AM
(03-04-2009, 05:51 AM)Caffeine link Wrote: [quote author=ZargonX link=topic=2426.msg69918#msg69918 date=1236142964] so you could have a sentry INSIDE a sentry [/quote] Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
03-04-2009, 09:07 AM
More Feedback for Geoff:
Better without the sentry gun, but I still think there are some serious flow problems, there just seems to be no sense of direction, part of this I think is due to a non-working HUD, and partly due to layout. For fixing the HUD, have you tried this - Create One neutral model and two flag entities - Tie both entities to the same model, so that one someone picks up the flag they are actually 'moving' both at once. - You would have to disable the other teams ability to pick up the second flag if its being carried, lest the entities become separated - Not sure if this would work or not, its just a possible solution, you would also have to maybe tweak how the capture works so people don't take it back to their own capture zone and then have it cap for the other team. As far as layout & other issues go - I think each team spawns too far forward, it means iif you take one of the side paths that have one way doors you are pretty much in the clear to cap...unless one engineer builds a gun - Middle needs a covered path, some kind of bridge under the current one that's protected from snipers, If you move the spawn, make the current spawn a tunnel down to it - Clipping issues above the bases still allow people to sit up there and not fall down easily, I think you should restrict this more so its harder to sit up there. - Clipping also makes landing in that upper ledge with the one way door very difficult - Maybe make respawn timers a little bit longer  Sig by Joel |
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ToiletDuck BRB, Posting Posts: 921 Joined: Apr 2008 |
03-04-2009, 12:33 PM
(03-04-2009, 05:57 AM)CopulatingDuck link Wrote: [quote author=Caffeine link=topic=2426.msg69966#msg69966 date=1236163903] so you could have a sentry INSIDE a sentry [/quote] [/quote] nice one |
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
03-04-2009, 02:00 PM
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