ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
12-21-2008, 05:36 PM
So, now that I'll have some time free around the holidays, I'm ready to start a new map in earnest. But, I'm curious as to what game types people want to see more of in maps. Anything people feel is under-represented, or anything that is so awesome there should more of them?
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
12-21-2008, 05:49 PM
Personally I really like cart maps. Focus's the action more and can be intense if the map is built right. But really as long as it's not an arena map, I'm cool with it ;D
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Scary Womanizing Pig Mask Fierce Pork Trooper Posts: 2,553 Joined: May 2008 |
12-21-2008, 06:10 PM
PC Sawmill was a really interesting gametype (PL with CP points that aid the carts capture.)
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
12-21-2008, 10:36 PM
Wait wat happened to that CTF map?
(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
12-21-2008, 11:18 PM
(12-21-2008, 06:10 PM)Scary Womanizing Pig Mask link Wrote: PC Sawmill was a really interesting gametype (PL with CP points that aid the carts capture.) I agree. Â I think it bears further development. Â However, Wacky Races takes this concept and gives both teams a vehicle to push and a couple of checkpoints to fight each other over and past. Â I was considering suggesting a double payload map where both teams have a bomb cart, but the van interior provides much more cover... I don't know if a dual bomb-cart map would really work right. |
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Chooly BRB, Posting Posts: 768 Joined: Mar 2008 |
12-22-2008, 12:26 AM
Can you make a map that has red defending points on a time limit, and when the time limit is reached another point opens (becomes active? deactivates the previous point?) to defend/attack, and so changing locations creates single point "mini-maps" in succession until either the round ends or the active point is captured.
[table][tr][td] [/td][td]Chooly: /nevergonnagiveyouup Eschatos: /nevergonnaletyoudown [TC] Versus: /nevergonnarunaround [TC] Versus: /anddesertyou ToiletDuck: /closeapplication[/td][/tr][/table] |
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
12-22-2008, 06:33 AM
CTF, but theres only one red flag, blue team has to get into the castle/fort/mine and get it back to their base, while blue just has to defend.
instead of this duel flag bullshit. |
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cbre88x Seabreeze: That Damn Sniper Posts: 2,835 Joined: Apr 2008 |
12-22-2008, 06:37 AM
(12-22-2008, 06:33 AM)Dave link Wrote: CTF, but theres only one red flag, blue team has to get into the castle/fort/mine and get it back to their base, while blue just has to defend. 2nded. It'd make things interesting. |
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
12-22-2008, 06:38 AM
(12-22-2008, 06:37 AM)cbre88x link Wrote: [quote author=Dave link=topic=2038.msg57475#msg57475 date=1229945603] 2nded. It'd make things interesting. [/quote] also, it should be themed like the begginning of Star wars: a new hope. |
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ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
12-22-2008, 08:25 AM
(12-22-2008, 06:33 AM)Dave link Wrote: CTF, but theres only one red flag, blue team has to get into the castle/fort/mine and get it back to their base, while blue just has to defend. Maybe a reverse payload? Blue team needs to get the cart away from red's base instead of sending it in. Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
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ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
12-22-2008, 08:26 AM
(12-21-2008, 05:36 PM)ZargonX link Wrote: So, now that I'll have some time free around the holidays, I'm ready to start a new map in earnest. But, I'm curious as to what game types people want to see more of in maps. Anything people feel is under-represented, or anything that is so awesome there should more of them? Might as well suggest the two ideas I had but will never do: tc_dustbowl (I maintain that it can be done with only some orientation changes), and tc_big_shell. Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
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cbre88x Seabreeze: That Damn Sniper Posts: 2,835 Joined: Apr 2008 |
12-22-2008, 08:56 AM
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SAVAGE-0 BRB, Posting Posts: 935 Joined: Sep 2008 |
12-22-2008, 10:45 AM
I stand by my fav map type in CP_Steel ... I dunno what it is, but I really enjoy the gameplay. the constant change of paths that can/must be taken due to points being cap'd. It's relatively small, but played in 4-5 very different segments.
trust me... I'm a 2L |
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x BRB, Posting Posts: 646 Joined: Oct 2008 |
12-22-2008, 11:07 AM
I like Dave's idea. You could either score it as how many caps within the time limit or just one cap per round. If the latter, the balance would have to be massively weighed towards RED's advantage and the reset time on the intel should probably be tiny.
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
12-22-2008, 02:04 PM
I can help too  I know how to use hammer
I had this idea the other day, with a Well train instead of a cart, so it provides lots of cover like a mini base. (10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
12-22-2008, 05:56 PM
I still thought that CTF map you were working on was good.
Otherwise I'd love to see a proper flag run (like TFC dustbowl and whatnot), opposite flag (your flag spawns in your base and you need to run it to theirs - there was an awesome TFC map like this, can't remember the name, had 3 different paths at 3 different height levels). <+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
12-22-2008, 06:18 PM
Quote:Karrde link=topic=2038.msg57579#msg57579 date=1229986584] ctf_torch2 Â Sig by Joel |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
12-22-2008, 06:44 PM
I would like to do something in the CTF vein, so those are all some pretty good suggestions! The attack/defend idea is interesting, Dave, though it'll be tricky to get the balance right. I guess that's the challenge for the mapmaker...
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
12-22-2008, 08:03 PM
Good CTF maps, as well as good A/D maps in the vein of Gravelpit (NOT Dustbowl). Geothermal and 0fear are the only really good CTF maps that I recall playing, while I can't think of a single good example of a good A/D map (junction is ridiculously small and easily defended with pure spam, the entire map is nothing but chokepoint after chokepoint).
Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
12-22-2008, 08:26 PM
(12-22-2008, 08:03 PM)CopulatingDuck link Wrote: Good CTF maps, as well as good A/D maps in the vein of Gravelpit (NOT Dustbowl). Geothermal and 0fear are the only really good CTF maps that I recall playing, while I can't think of a single good example of a good A/D map (junction is ridiculously small and easily defended with pure spam, the entire map is nothing but chokepoint after chokepoint). Impact2 maybe? A very balanced CTF. Every class has good uses. <+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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