StolenToast BRB, Posting Posts: 1,136 Joined: Jan 2012 |
09-10-2013, 10:57 PM
https://forums.station.sony.com/ps2/inde...me.150281/
Major post by the tech director about the more extreme optimizations that have been planned and will begin execution now. Â Figured the sheer size of this warranted a new post. Â HELLO 60 FPS! Quote:Operation: Make Faster Game (OMFG)
(This post was last modified: 09-10-2013, 10:58 PM by StolenToast.)
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
09-11-2013, 11:20 AM
So they're working in more occlusion or better occlusion optimization?
Because if it's MORE occlusion we'll see more warping and popping and people appearing from around corners. |
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Elder BRB, Posting Posts: 1,447 Joined: Sep 2011 |
09-11-2013, 12:43 PM
Quote:PlanetSide 2 has reached the point in its development where we think the core game is THERE. Where? Quote:We have reached an opportune time, and recognizing this, Smed stepped up and said, âFix it, now.â They should not need to be told this shit Also Strikers need fixing do that instead (06-15-2014, 03:27 PM)negate link Wrote:Hah elder you would be ramming it into Dtrains ass. |
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
09-11-2013, 03:18 PM
(09-11-2013, 12:43 PM)Elder link Wrote:Quote:PlanetSide 2 has reached the point in its development where we think the core game is THERE. You mean they need to remove strikers? (Because I think that's what you mean... and what should be done) |
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Goffin BRB, Posting Posts: 571 Joined: Nov 2009 |
09-11-2013, 04:11 PM
;D
(This post was last modified: 09-11-2013, 05:04 PM by Goffin.)
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Elder BRB, Posting Posts: 1,447 Joined: Sep 2011 |
09-11-2013, 06:26 PM
(09-11-2013, 03:18 PM)FlyingMongoose link Wrote: [quote author=Elder link=topic=7095.msg271433#msg271433 date=1378921428] You mean they need to remove strikers? (Because I think that's what you mean... and what should be done) [/quote] well when it takes 2 experienced mag drivers a great deal of coordination and timing to IR smoke away from strikers and then sometimes still get hit after using smoke and moving. Then yes definitely yes. I would be ok with them adding a mechanic to the game like that in BF3 so your lock on still has a small percent chance to proceed after a target even after smoke/flares. For normal launchers around 3-4% for, strikers 0% or they turn around and kill the user because mass strikers deserve no less than a swift kick in the nuts for every time they fire it These numbers reflect the amount of skill needed to use these respective weapons (06-15-2014, 03:27 PM)negate link Wrote:Hah elder you would be ramming it into Dtrains ass. |
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StolenToast BRB, Posting Posts: 1,136 Joined: Jan 2012 |
09-11-2013, 09:27 PM
(09-11-2013, 06:26 PM)Elder link Wrote: [quote author=FlyingMongoose link=topic=7095.msg271436#msg271436 date=1378930732] You mean they need to remove strikers? (Because I think that's what you mean... and what should be done) [/quote] well when it takes 2 experienced mag drivers a great deal of coordination and timing to IR smoke away from strikers and then sometimes still get hit after using smoke and moving. Then yes definitely yes. I would be ok with them adding a mechanic to the game like that in BF3 so your lock on still has a small percent chance to proceed after a target even after smoke/flares. For normal launchers around 3-4% for, strikers 0% or they turn around and kill the user because mass strikers deserve no less than a swift kick in the nuts for every time they fire it These numbers reflect the amount of skill needed to use these respective weapons [/quote]So much negativity :o |
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Duck, Duck, Goose Guest |
09-11-2013, 10:49 PM
Cooooooooooool, optimization!
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
09-11-2013, 10:53 PM
a new era of the difference in large battles between 30 fps on max settings and 35 on minimum
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Didzo Uninstalling Posts: 5,206 Joined: Dec 2009 |
09-11-2013, 11:21 PM
(09-11-2013, 10:53 PM)versus link Wrote: a new era of the difference in large battles between 30 fps on max settings and 35 on minimum Now that's some optimism. --------- I read this entire thing as: we have to run the game on a PS4 now, so here's a bunch of bullshit to justify us doing shit that should have been done before the game was released. |
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StolenToast BRB, Posting Posts: 1,136 Joined: Jan 2012 |
09-11-2013, 11:43 PM
(09-11-2013, 11:21 PM)Didzo link Wrote: [quote author=versus link=topic=7095.msg271450#msg271450 date=1378958011] Now that's some optimism. --------- I read this entire thing as: we have to run the game on a PS4 now, so here's a bunch of bullshit to justify us doing shit that should have been done before the game was released. [/quote]No seriously now, why do you all have to be so negative? I don't care what the game was in the past or what we in our infinite and unerring knowledge know it SHOULD have been, I'm just looking forward to some optimization. Can we at least consider the possibility that they ARE going to fix the game? I love the game, shitstains and all! If I get 5 more frames from the next update then damn, that's 5 more frames than I had. I know you don't believe anything he says but he does mention why they haven't done these things already, especially before launch, and why they are only now getting around to it. I believe in codeForge Dent... |
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Duck, Duck, Goose Guest |
09-12-2013, 06:32 AM
(09-11-2013, 11:43 PM)StolenToast link Wrote: No seriously now, why do you all have to be so negative? I don't care what the game was in the past or what we in our infinite and unerring knowledge know it SHOULD have been, I'm just looking forward to some optimization.ÂHonestly, I may be able to run the game on high after this. Which is awesome, because the game is beautiful, even on medium/low settings. |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
09-12-2013, 07:22 AM
if they do fix the game, great, but my chances of playing the game at all severely, severely diminish when your average console port gets constant 60+ fps at max or near max settings, while this fails to maintain 60, 50, or even 40 in situations where it's most important, in a genre where framerate is critical
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Goffin BRB, Posting Posts: 571 Joined: Nov 2009 |
09-12-2013, 08:02 AM
(09-11-2013, 11:43 PM)StolenToast link Wrote: [quote author=Didzo link=topic=7095.msg271451#msg271451 date=1378959719] Now that's some optimism. --------- I read this entire thing as: we have to run the game on a PS4 now, so here's a bunch of bullshit to justify us doing shit that should have been done before the game was released. [/quote]No seriously now, why do you all have to be so negative? [/quote] I wonder... hmmmmmmmm |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
09-12-2013, 09:32 AM
(09-12-2013, 08:02 AM)Goffin link Wrote: [quote author=StolenToast link=topic=7095.msg271452#msg271452 date=1378961001] Now that's some optimism. --------- I read this entire thing as: we have to run the game on a PS4 now, so here's a bunch of bullshit to justify us doing shit that should have been done before the game was released. [/quote]No seriously now, why do you all have to be so negative? [/quote] I wonder... hmmmmmmmm [/quote] Continual fuck-ups when we know what the real deal is...and the lack of the lock on fixes...which should have been in much earlier. For all their "openness and honesty" there's still a lot they wont say or at least won't admit to, like Higby saying 'we'll never do lattice' and low and behold a few months later we get the lattice. I'd bet good money the optimization is largely driven by a PS4 launch, and they're reluctant to issue more balance patches like the striker as pushing more money making things appear to take priority, more helmets and NS guns before we push Hossin out. Not to mention rebalancing PAID weapons has the potential to piss off a lot of people, if I pay money or cert into a weapon thats a big investment, having it nerfed right after I get it leaves a very sour taste in a players mouth. I might be overstating things, different people working on different things, I doubt the helmet artist could really do much about optimization. And maybe the lock on changes are harder to code than we think...  Sig by Joel |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
09-12-2013, 10:44 AM
(09-12-2013, 09:32 AM)Caffeine link Wrote: [quote author=Goffin link=topic=7095.msg271456#msg271456 date=1378990928] Now that's some optimism. --------- I read this entire thing as: we have to run the game on a PS4 now, so here's a bunch of bullshit to justify us doing shit that should have been done before the game was released. [/quote]No seriously now, why do you all have to be so negative? [/quote] I wonder... hmmmmmmmm [/quote] Continual fuck-ups when we know what the real deal is...and the lack of the lock on fixes...which should have been in much earlier. For all their "openness and honesty" there's still a lot they wont say or at least won't admit to, like Higby saying 'we'll never do lattice' and low and behold a few months later we get the lattice. I'd bet good money the optimization is largely driven by a PS4 launch, and they're reluctant to issue more balance patches like the striker as pushing more money making things appear to take priority, more helmets and NS guns before we push Hossin out. Not to mention rebalancing PAID weapons has the potential to piss off a lot of people, if I pay money or cert into a weapon thats a big investment, having it nerfed right after I get it leaves a very sour taste in a players mouth. I might be overstating things, different people working on different things, I doubt the helmet artist could really do much about optimization. And maybe the lock on changes are harder to code than we think... [/quote] I think if they are open about their rebalancing methods and goals people won't be able to complain much. I mean I know a lot of people are leaving league of legends because they are in a habit of releasing OP heroes and then nerfing them after the wave of people buying them ends. You can't have your cake and eat it too here, either you have a balanced game and deal with shit getting nerfed or you have a pay to win game that dies because it is actually shit to play. |
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Eschatos Jack Thompson Fan Club Member Posts: 4,447 Joined: Mar 2008 |
09-12-2013, 12:12 PM
(09-12-2013, 10:44 AM)Surf314 link Wrote: [quote author=Caffeine link=topic=7095.msg271457#msg271457 date=1378996326] Now that's some optimism. --------- I read this entire thing as: we have to run the game on a PS4 now, so here's a bunch of bullshit to justify us doing shit that should have been done before the game was released. [/quote]No seriously now, why do you all have to be so negative? [/quote] I wonder... hmmmmmmmm [/quote] Continual fuck-ups when we know what the real deal is...and the lack of the lock on fixes...which should have been in much earlier. For all their "openness and honesty" there's still a lot they wont say or at least won't admit to, like Higby saying 'we'll never do lattice' and low and behold a few months later we get the lattice. I'd bet good money the optimization is largely driven by a PS4 launch, and they're reluctant to issue more balance patches like the striker as pushing more money making things appear to take priority, more helmets and NS guns before we push Hossin out. Not to mention rebalancing PAID weapons has the potential to piss off a lot of people, if I pay money or cert into a weapon thats a big investment, having it nerfed right after I get it leaves a very sour taste in a players mouth. I might be overstating things, different people working on different things, I doubt the helmet artist could really do much about optimization. And maybe the lock on changes are harder to code than we think... [/quote] I think if they are open about their rebalancing methods and goals people won't be able to complain much. I mean I know a lot of people are leaving league of legends because they are in a habit of releasing OP heroes and then nerfing them after the wave of people buying them ends. You can't have your cake and eat it too here, either you have a balanced game and deal with shit getting nerfed or you have a pay to win game that dies because it is actually shit to play. [/quote] Right, they need to deal with the problem now. That, or guarantee a shitstorm of epic proportions when it releases on PS4, lots of people buy the striker, and then it's nerfed. |
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Elder BRB, Posting Posts: 1,447 Joined: Sep 2011 |
09-12-2013, 02:03 PM
(09-12-2013, 12:12 PM)Eschatos link Wrote: [quote author=Surf314 link=topic=7095.msg271458#msg271458 date=1379000662] Now that's some optimism. --------- I read this entire thing as: we have to run the game on a PS4 now, so here's a bunch of bullshit to justify us doing shit that should have been done before the game was released. [/quote]No seriously now, why do you all have to be so negative? [/quote] I wonder... hmmmmmmmm [/quote] Continual fuck-ups when we know what the real deal is...and the lack of the lock on fixes...which should have been in much earlier. For all their "openness and honesty" there's still a lot they wont say or at least won't admit to, like Higby saying 'we'll never do lattice' and low and behold a few months later we get the lattice. I'd bet good money the optimization is largely driven by a PS4 launch, and they're reluctant to issue more balance patches like the striker as pushing more money making things appear to take priority, more helmets and NS guns before we push Hossin out. Not to mention rebalancing PAID weapons has the potential to piss off a lot of people, if I pay money or cert into a weapon thats a big investment, having it nerfed right after I get it leaves a very sour taste in a players mouth. I might be overstating things, different people working on different things, I doubt the helmet artist could really do much about optimization. And maybe the lock on changes are harder to code than we think... [/quote] I think if they are open about their rebalancing methods and goals people won't be able to complain much. I mean I know a lot of people are leaving league of legends because they are in a habit of releasing OP heroes and then nerfing them after the wave of people buying them ends. You can't have your cake and eat it too here, either you have a balanced game and deal with shit getting nerfed or you have a pay to win game that dies because it is actually shit to play. [/quote] Right, they need to deal with the problem now. That, or guarantee a shitstorm of epic proportions when it releases on PS4, lots of people buy the striker, and then it's nerfed. [/quote] I wish it was that simple but after fixing the pheonix and lancer and not fixing the striker and it still being broken months later.. Its almost like they are saying play TR because you don't need skill (06-15-2014, 03:27 PM)negate link Wrote:Hah elder you would be ramming it into Dtrains ass. |
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Duck, Duck, Goose Guest |
09-12-2013, 03:30 PM
(09-12-2013, 02:03 PM)Elder link Wrote: Its almost like they are saying play TR because you don't need skillThat's exactly what they're saying. Anyone who plays TR is the scrubbiest of the scrubs. |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
09-12-2013, 06:24 PM
People who buy/cert into stuff that's OP specifically because they're OP really don't have a leg to stand on.
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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