KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
03-23-2011, 11:32 PM
(03-23-2011, 08:44 PM)Dr. Zaius link Wrote: If you're going to teamstack, go to a pubbie server.But...we are a pubbie server. |
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[SiN] Merc BRB, Posting Posts: 2,304 Joined: Aug 2010 |
03-24-2011, 12:51 AM
(03-23-2011, 08:44 PM)Dr. Zaius link Wrote: If you're going to teamstack, go to a buddie server. Aw yeah HULKMANIA'S RUNNIN' WILD, BROTHER! |
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Vandamguy Guest |
03-24-2011, 08:57 AM
New firefox 4.0 aint so bad.
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Eightball Booze Makes Me Gay ![]() ![]() ![]() ![]() ![]() ![]() Posts: 1,557 Joined: Mar 2009 |
03-24-2011, 11:23 AM
Quote: Merc link=topic=2632.msg200409#msg200409 date=1300945905][/quote] Fixed fixed fixed |
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CaffeinePowered Mad Hatter ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 12,998 Joined: Mar 2008 |
03-24-2011, 11:26 AM
Did I miss something? I was pretty sure the target sucks guys got the message, haven't seen them around in a while...
![]() ![]() Sig by Joel |
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liquid108 Lurker Posts: 202 Joined: Jul 2008 |
03-24-2011, 12:18 PM
(03-24-2011, 11:26 AM)Caffeine link Wrote: Did I miss something? I was pretty sure the target sucks guys got the message, haven't seen them around in a while...I joined the server, then two sick shot buddies joined my team, then that attracted 5 pro players that they were friends with to join the team as well. ergo why its hard for me to play on the brb servers with out creating an inevitable stack. One should always play fairly when one has the winning cards. |
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CaffeinePowered Mad Hatter ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 12,998 Joined: Mar 2008 |
03-24-2011, 12:28 PM
(03-24-2011, 12:18 PM)£1qµ1à link Wrote: [quote author=Caffeine link=topic=2632.msg200447#msg200447 date=1300983984]I joined the server, then two sick shot buddies joined my team, then that attracted 5 pro players that they were friends with to join the team as well. ergo why its hard for me to play on the brb servers with out creating an inevitable stack. [/quote] Ah, yea, you could always just ask them to auto-assign b) I think most of us do anyway, I've always thought maybe a plug-in to force auto-assign might be nice, but then people might not be able to choose a particular team if they want to attack/defend first, or anti-stack if the random assignments make things really lopsided. I could look into it if people are genuinely interested. ![]() ![]() Sig by Joel |
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Hobospartan BRB, Posting Posts: 1,531 Joined: Jul 2009 |
03-24-2011, 12:33 PM
If it becomes a chronic problem, install it, but like 95% of the time it's not an issue.
Actually, are you able to turn it on and off easily? Like, leave it off, but if some dickwads come in and start stacking, you could turn it on for however long they're on the server. (04-18-2011, 10:39 PM)zaneyard link Wrote:yeah dude getting a finger in the ass is like taking a really good poop (06-12-2012, 07:48 AM)HeK link Wrote:And people wonder why the US has the highest crime and murder rates out of any developed or first-world nation. (01-27-2013, 11:14 PM)LT Crow link Wrote:This is why you keep a stocked bar. You don't ever run out of booze. You just might have to switch to a different drink. (11-05-2013, 08:35 PM)rumbot link Wrote:I don't think I've ever said this, but, wow that's an amazing dress and whoever designed it should get an award. (01-03-2014, 12:08 AM)CPT Crow link Wrote:I have bourbon on my keyboard. It got there through my nose. ![]() |
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liquid108 Lurker Posts: 202 Joined: Jul 2008 |
03-24-2011, 12:36 PM
or you could do: after team x wins y consecutive times, the server forces a scramble thus avoiding the auto assign problem and solving the stacking problem.
One should always play fairly when one has the winning cards. |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
03-24-2011, 12:40 PM
(03-24-2011, 12:36 PM)£1qµ1à link Wrote: or you could do: after team x wins y consecutive times, the server forces a scramble thus avoiding the auto assign problem and solving the stacking problem. I think that's a pretty fair compromise, if possible. |
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CaffeinePowered Mad Hatter ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 12,998 Joined: Mar 2008 |
03-24-2011, 01:04 PM
(03-24-2011, 12:36 PM)£1qµ1à link Wrote: or you could do: after team x wins y consecutive times, the server forces a scramble thus avoiding the auto assign problem and solving the stacking problem. I'll look into it, the problem can be a bit map specific though, for example Dustbowl if a team caps all 3 stages that's 6 points. But that doesn't take into account if it was a 5 minute roll or a 20 minute slugfest. If I put a label in for just 'CP' maps, a 6-0 score would be reasonable on a dustbowl style map, but a score of 6-0 on something like granary or coldfront would be rage-quit zone for most players. I'll take a bit of time to parse sourcemod's plugin repository tonight, if anyone else wants to link me to anything feel free to. ![]() ![]() Sig by Joel |
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Kirby Uninstalling ![]() ![]() ![]() Posts: 3,853 Joined: Jun 2009 |
03-24-2011, 01:36 PM
(03-24-2011, 01:04 PM)Caffeine link Wrote: [quote author=£1qµ1à link=topic=2632.msg200456#msg200456 date=1300988204] I'll look into it, the problem can be a bit map specific though, for example Dustbowl if a team caps all 3 stages that's 6 points. But that doesn't take into account if it was a 5 minute roll or a 20 minute slugfest. If I put a label in for just 'CP' maps, a 6-0 score would be reasonable on a dustbowl style map, but a score of 6-0 on something like granary or coldfront would be rage-quit zone for most players. I'll take a bit of time to parse sourcemod's plugin repository tonight, if anyone else wants to link me to anything feel free to. [/quote] Why take an exorbitantly simple task and make it so complex? server.cfg: mp_scrambleteams_auto 1 cp_dustbowl.cfg: mp_scrambleteams_auto_windifference 8 cp_granary: mp_scrambleteams_auto_windifference 3 cp_coldfront: mp_scrambleteams_auto_windifference 3 pl_goldrush.cfg: mp_scrambleteams_auto_windifference 5 etc. Why do no server admins ever bother using the tools valve gave us and run straight to SourceMOD? =/ |
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at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
03-24-2011, 01:48 PM
Probably because they're not used to Valve giving them useful serverside features like that. Otherwise AdminMOD wouldn't exist in the first place ;x
![]() "If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
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CaffeinePowered Mad Hatter ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 12,998 Joined: Mar 2008 |
03-24-2011, 01:54 PM
(03-24-2011, 01:36 PM)Kirby, the Spyro link Wrote: Why take an exorbitantly simple task and make it so complex? I actually didn't even know that existed....however, you want to repeat and make a map.cfg file for every one of the 80+ maps on the server, or even just like, the top 20 played customs? At that point is when it starts to get into "god damnit why cant I just make one config file someone make a plugin" territory.... ![]() ![]() Sig by Joel |
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Kirby Uninstalling ![]() ![]() ![]() Posts: 3,853 Joined: Jun 2009 |
03-24-2011, 04:08 PM
(03-24-2011, 01:54 PM)Caffeine link Wrote: [quote author=Kirby, the Spyro link=topic=2632.msg200460#msg200460 date=1300991770] I actually didn't even know that existed....however, you want to repeat and make a map.cfg file for every one of the 80+ maps on the server, or even just like, the top 20 played customs? At that point is when it starts to get into "god damnit why cant I just make one config file someone make a plugin" territory.... [/quote] I thought of that argument when I posted it, and came to this conclusion; you're still making that many entries *somewhere* - be it seperate .cfg's for every map we play, or in a text file that contains every map and it's specific winlimit threshold. Also my bad, I thought everyone knew about map specific cfg's, it's been there since TFC. |
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at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
03-24-2011, 04:10 PM
(03-24-2011, 04:08 PM)Kirby, the Spyro link Wrote: Also my bad, I thought everyone knew about map specific cfg's, it's been there since TFC.True, but how long has that cvar been in there? ![]() "If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu
(This post was last modified: 03-24-2011, 04:20 PM by at0m.)
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Kirby Uninstalling ![]() ![]() ![]() Posts: 3,853 Joined: Jun 2009 |
03-24-2011, 04:43 PM
(03-24-2011, 04:10 PM)at0m link Wrote: [quote author=Kirby, the Spyro link=topic=2632.msg200475#msg200475 date=1301000901]True, but how long has that cvar been in there? [/quote] Mann-Co Update, didn't realize that could be what Caff was referring to, my bad. (03-24-2011, 01:54 PM)Caffeine link Wrote: however, you want to repeat and make a map.cfg file for every one of the 80+ maps on the server, or even just like, the top 20 played customs?Here's a map specific .cfg for every map we have on the server defaulting to winlimit of 4, modify for maps that need it as you see fit. Â ;D |
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Stein BRB, Posting Posts: 936 Joined: Jun 2008 |
03-24-2011, 07:59 PM
(03-23-2011, 11:23 AM)Kirby, the Spyro link Wrote: So I'm playing DiRT 2 last night...Holy mother of god! ![]() |
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
03-24-2011, 08:59 PM
(03-24-2011, 07:59 PM)Stein link Wrote: [quote author=Kirby, the Spyro link=topic=2632.msg200326#msg200326 date=1300897385]Holy mother of god! [/quote] Well, fuck. ![]() |
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CaffeinePowered Mad Hatter ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posts: 12,998 Joined: Mar 2008 |
03-24-2011, 09:50 PM
(03-24-2011, 04:43 PM)Kirby, the Spyro link Wrote: [quote author=at0m link=topic=2632.msg200476#msg200476 date=1301001059]True, but how long has that cvar been in there? [/quote] Mann-Co Update, didn't realize that could be what Caff was referring to, my bad. (03-24-2011, 01:54 PM)Caffeine link Wrote: however, you want to repeat and make a map.cfg file for every one of the 80+ maps on the server, or even just like, the top 20 played customs?Here's a map specific .cfg for every map we have on the server defaulting to winlimit of 4, modify for maps that need it as you see fit. Â ;D [/quote] I love you ![]() ![]() Sig by Joel |
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