K2 BRB, Posting Posts: 1,373 Joined: May 2008 |
08-13-2010, 01:45 AM
(08-12-2010, 07:43 PM)geoff link Wrote: [quote author=K2 link=topic=206.msg169038#msg169038 date=1281659493] I personally don't have a problem with that idea, but I guarantee you that Valve will never implement something like that. They specifically designed TF2 so that 99% of all combat takes place at medium-to-close range (with the Sniper as the one exception). That's why there's damage falloff for all weapons, regardless of whether it makes any sense, and that's why the main secondary weapon is a shotgun. [/quote] k2, isnt that how flares work? [/quote] If they're already on fire, yeah, I guess it does. Valve kind of broke one of their own rules there. Still, hitting someone with a slow-loading projectile from across the map is a little different than a hitscan weapon with a high fire rate. |
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Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
08-13-2010, 09:06 AM
(08-13-2010, 01:45 AM)K2 link Wrote: [quote author=geoff link=topic=206.msg169039#msg169039 date=1281660231] I personally don't have a problem with that idea, but I guarantee you that Valve will never implement something like that. They specifically designed TF2 so that 99% of all combat takes place at medium-to-close range (with the Sniper as the one exception). That's why there's damage falloff for all weapons, regardless of whether it makes any sense, and that's why the main secondary weapon is a shotgun. [/quote] k2, isnt that how flares work? [/quote] If they're already on fire, yeah, I guess it does. Valve kind of broke one of their own rules there. Still, hitting someone with a slow-loading projectile from across the map is a little different than a hitscan weapon with a high fire rate. [/quote] They followed their own rule to the letter with the flare crit , they reward good aim at long range with a substantial hit. Snipers get the crit if they drill you in the noggin, we get crits if we've popped you twice with flares at range. Skill gets rewarded in both cases. |
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PyroZombie BRB, Posting Posts: 1,032 Joined: Feb 2010 |
08-14-2010, 12:23 AM
...1-2-1-2-1-2-1-2-1-2...
I think this is the formula for a long range heavy weapon. Blue Crew.....I got nothing flashy set up.
(This post was last modified: 08-14-2010, 12:25 AM by PyroZombie.)
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Chief BRB, Posting Posts: 2,216 Joined: Jul 2008 |
08-17-2010, 02:43 PM
Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the userâs config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore machines. - Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. - Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. - Audio fixes:     - Reduced overlap in the sound timing code.     - Fixed a case where audio could skip.     - Fixed voice communication getting corrupted while playing on a Mac. - sv_pure 2 now protects the game_sounds files in the scripts directory. Team Fortress 2 - Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future. - Added missing Mac intro movie for cp_coldfront. - Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'. - Fixed servers trying to validate backpack positions in inventories. - Fixed clients validating inventories other than their own. - Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. - Fixed players not always getting "recent damager" credit for player suicides. - Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. - Updated Engineer startup music. - Updated localization files. - Updated Pl_ThunderMountain     - Clipped off sticky outcrops for smoother movement     - Clipped various exploit ledges     - Increased environment ambient exterior light level     - Stage 1         - Fixed hole in respawn room brushes in RED spawn         - Shifted respawn times to favor BLU by two seconds     - Stage 3         - Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)         - Removed embedded displacement (building B interior roof)         - Removed rogue clip brush from building A balcony - Updated Plr_Hightower     - Fixed players building in the RED spawn room.     - Fixed players building on the back window decks of the barns.     - Fixed players getting on the satellite dish platform.     - Fixed players building on the elevators.     - Reduced the ammo packs in the barns down to small ammo packs.     - Increased the hill speed modifier to 1.2 (up from .95)     - Fixed explosion particle effects playing in the skybox.     - Mine cart "window" collision fixed.     - Upped Scout-loop health to large. - Updated Pl_Upward     - Fixed respawnroom entities not reaching the floor of split-level spawns     - Fixed griefable fence facing BLU spawn near RED base     - Added BLU high flanking route at RED base     - Added health & ammo along BLU flanking route at RED base     - Sealed BLU base left exit with block bullets brushes     - Extended clip between C and BLU spawn to prevent sticky jump spawn camping     - Fixed non-clipped non-solid railing in RED base     - Fixed kill brush in middle spawn not extending to the ceiling     - Put a block bullets brush on grate below middle spawn     - Fixed some high micro-ledges accessible to sticky-jumpers - Community Request     - Added "item_pickup" game event for ammo/health packs.
(This post was last modified: 08-17-2010, 02:50 PM by Chief.)
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shoopfox BRB, Posting Posts: 725 Joined: Sep 2008 |
08-17-2010, 02:57 PM
"Sealed BLU base left exit with block bullets brushes"
God Upward needed that so bad. I can't even remember the amount of matches on that map where half the pubs on my team would try to go out that exit when it's being sticky camped or if there's a bored sniper on red |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
08-17-2010, 03:36 PM
Oh, they removed that annoying harmonica in the third version of the Engie song. They sorta changed up the riff in the beginning though. Sounds much nicer imo.
[table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
08-17-2010, 05:14 PM
Quote:Community Request NEEDS MOAR HL:X TRACKING OF PICKING UP PACKS. AMIRITE? NOW EVERYONE CAN LEARN MERC AND LOQ'S SECRET. |
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Chief BRB, Posting Posts: 2,216 Joined: Jul 2008 |
08-17-2010, 06:32 PM
(08-17-2010, 05:14 PM)Kirby, the AxeHammer Zealot link Wrote:YESYESYESYESYESYESYESYESQuote:Community Request |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
08-18-2010, 12:11 AM
we need those overhead maps of stuff happening like valve did with kills on stock maps one time
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at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
08-18-2010, 12:34 AM
(08-18-2010, 12:11 AM)Versus-pwny- link Wrote: we need those overhead maps of stuff happening like valve did with kills on stock maps one timeheatmaps. "If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
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shoopfox BRB, Posting Posts: 725 Joined: Sep 2008 |
08-18-2010, 12:55 AM
shit or they could just do heatmaps for all their other stock/community maps. Weren't the ones they did just on the original 6 levels?
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Black Aspen BRB, Posting Posts: 1,120 Joined: Apr 2008 |
08-18-2010, 03:20 AM
Someone fill me in on this Engineer startup music, please?
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
08-18-2010, 03:41 AM
(08-18-2010, 03:20 AM)Black Aspen link Wrote: Someone fill me in on this Engineer startup music, please? Team Fortress 2 OST : More Gun V3 [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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Vlambo BRB, Posting Posts: 1,175 Joined: Nov 2008 |
08-20-2010, 09:38 PM
TABBED STEAM CHATTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
08-21-2010, 12:43 AM
(08-20-2010, 09:38 PM)Vlambo link Wrote: TABBED STEAM CHATTTTTTTTTTTTTTTTTTTTTTTTTTTTTT lrn2beta Rest of us's been enjoyin this for a week or so now [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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Duck, Duck, Goose Guest |
08-24-2010, 08:59 PM
Pre-order Worms Reloaded, get Worms Solly hat + Misc slot Holy Hand Grenades to replace the grenades hanging on his chest.
Fuck yes |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
08-24-2010, 09:09 PM
(08-24-2010, 08:59 PM)Nitrous Oxide link Wrote: Pre-order Worms Reloaded, get Worms Solly hat + Misc slot Holy Hand Grenades to replace the grenades hanging on his chest. Woo, meanwhile I'm broke as hell. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
08-24-2010, 09:16 PM
(08-24-2010, 08:59 PM)Nitrous Oxide link Wrote: Pre-order Worms Reloaded, get Worms Solly hat + Misc slot Holy Hand Grenades to replace the grenades hanging on his chest.I wonder if I got that too, I preordered before they announced it ;x "If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-24-2010, 09:29 PM
Bah, I thought the grenades would actually be a weaponÂ
 Sig by Joel |
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at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
08-24-2010, 09:32 PM
I didn't get them, even though I preordered. WTF, I hate this shit.
"If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
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