Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
02-05-2009, 01:06 PM
(02-05-2009, 12:47 PM)Isao Kronos link Wrote: I was doing a 1v1 yesterday, That's a stupid idea, fix moron. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-05-2009, 01:19 PM
(02-05-2009, 12:17 PM)Eschatos link Wrote: I still think stickies should be indestructible. TF2 has been the only game where you can't destroy stickies, though, it always used to be an engineer special ability to do so, which is what I always thought would be most approperiate  Sig by Joel |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
02-05-2009, 01:41 PM
(02-05-2009, 12:17 PM)Eschatos link Wrote: I still think stickies should be indestructible. and pyros should have 225 hp |
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shoopfox BRB, Posting Posts: 725 Joined: Sep 2008 |
02-05-2009, 01:55 PM
(02-05-2009, 01:41 PM)Versus-p- link Wrote: [quote author=Eschatos link=topic=2262.msg65110#msg65110 date=1233854232] and pyros should have 225 hp [/quote] Spies should be fireproof. And have stretchy Dhaslim-esque arms |
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Ianki Pedo^H^H Appreciator of the Youth Posts: 2,450 Joined: Apr 2008 |
02-05-2009, 03:17 PM
(02-05-2009, 01:41 PM)Versus-p- link Wrote: [quote author=Eschatos link=topic=2262.msg65110#msg65110 date=1233854232] and pyros should have 225 hp [/quote] Uggg, minus one for reminding me of pre-fixed backburner days |
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at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
02-05-2009, 04:01 PM
(02-05-2009, 01:19 PM)Caffeine link Wrote: [quote author=Eschatos link=topic=2262.msg65110#msg65110 date=1233854232] TF2 has been the only game where you can't destroy stickies, though, it always used to be an engineer special ability to do so, which is what I always thought would be most approperiate [/quote]EMP nades ftw "If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
02-05-2009, 04:31 PM
(02-05-2009, 01:55 PM)shoopfox link Wrote: [quote author=Versus-p- link=topic=2262.msg65125#msg65125 date=1233859309] and pyros should have 225 hp [/quote] Spies should be fireproof. And have stretchy Dhaslim-esque arms [/quote] Seems you've got the spy and medic mixed up there. The medic is already like that ;P Blut + 12 foot long arms <+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
02-05-2009, 05:49 PM
(02-05-2009, 01:55 PM)shoopfox link Wrote: [quote author=Versus-p- link=topic=2262.msg65125#msg65125 date=1233859309] and pyros should have 225 hp [/quote] Spies should be fireproof. And have stretchy Dhaslim-esque arms [/quote] And the sandvich should be able to heal anyone within 100 yards of you. |
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Master Shake Lurker Posts: 406 Joined: Mar 2008 |
02-05-2009, 06:08 PM
And we all should have 1 million health and every shot should be a crit.
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shoopfox BRB, Posting Posts: 725 Joined: Sep 2008 |
02-05-2009, 06:25 PM
It looks like the Steam forum in here now
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
02-05-2009, 07:13 PM
Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
02-06-2009, 12:16 PM
(02-05-2009, 01:54 AM)Vongore link Wrote: As a result, if you're a highly skilled player, you're going to fire significantly more critical hits than those around you. And remember, if you've just killed 2 or 3 enemies, now's the time to push! Ug... While I love my crits I hate when the mechanics of a game are broken down to formulas. Makes games so much more about damage and percentage calculations, and is usually when I stop caring to compete with the people willing to do the number crunching. :-\ I know that all games really come down to this, but I'd rather have an element of unknown and random chance rather than seeing who can memorize all the formulas and stats. Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-06-2009, 12:29 PM
(02-06-2009, 12:16 PM)ScottyGrayskull link Wrote: [quote author=Vongore link=topic=2262.msg65064#msg65064 date=1233816854] Ug... While I love my crits I hate when the mechanics of a game are broken down to formulas. Makes games so much more about damage and percentage calculations, and is usually when I stop caring to compete with the people willing to do the number crunching. :-\ [/quote] More dots, more dots, alright stop dots Don't over aggro the heavy, if you over aggro the heavy he will go uber on you....STAY AWAY FROM THE GLOVES LEE STAY AWAY FROM THE GLOVES Left side MANY PYROS, even group HANDLE IT.... FUUUUUUUUUUUUCCKKKKKKKK If you would be in the right fucking place next to the pyro spawn, its not even remotely possible  Sig by Joel |
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chronomaster BBP Gardevoir Posts: 1,812 Joined: Jun 2008 |
02-06-2009, 12:56 PM
(02-05-2009, 01:55 PM)shoopfox link Wrote: [quote author=Versus-p- link=topic=2262.msg65125#msg65125 date=1233859309] and pyros should have 225 hp [/quote] Spies should be fireproof. And have stretchy Dhaslim-esque arms [/quote] +1 for finding a useful method for not improving backstabs. lol backstab netcode. |
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ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
02-07-2009, 03:04 PM
(02-06-2009, 12:29 PM)Caffeine link Wrote: [quote author=ScottyGrayskull link=topic=2262.msg65315#msg65315 date=1233940570] Ug... While I love my crits I hate when the mechanics of a game are broken down to formulas. Makes games so much more about damage and percentage calculations, and is usually when I stop caring to compete with the people willing to do the number crunching. :-\ [/quote] More dots, more dots, alright stop dots Don't over aggro the heavy, if you over aggro the heavy he will go uber on you....STAY AWAY FROM THE GLOVES LEE STAY AWAY FROM THE GLOVES Left side MANY PYROS, even group HANDLE IT.... FUUUUUUUUUUUUCCKKKKKKKK If you would be in the right fucking place next to the pyro spawn, its not even remotely possible [/quote] Exactly. To use your example, there's a fine line between knowing "okay, I shouldn't agro this, but I can get away with a little" and "I can get away with exactly this much before it agros, and after this exact number of seconds I can do it again". Crossing that line usually is when I give up on a game. Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
02-07-2009, 06:45 PM
Certain things I found through experimentation had a subtle but measurable effect on the way I play, but yeah, I'm with you on that, Scotty. A game should not become another job!
What puts me off a game is long stretches of unbreakable time commitments. FPSs don't really suffer from that. ... okay, there were those times where a scrim was scheduled and we wind up fucking around for 30 minutes while waiting for them to find a replacement then US to find a replacement but ANYWAY YEAH you know what I mean. |
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