Mod Nights - 2/12 - AHL Part 2(?) - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Games (https://www.brbuninstalling.com/forumdisplay.php?fid=50) +--- Forum: Big Boys (https://www.brbuninstalling.com/forumdisplay.php?fid=67) +--- Thread: Mod Nights - 2/12 - AHL Part 2(?) (/showthread.php?tid=9358) |
Mod Nights - 2/12 - AHL Part 2(?) - CaffeinePowered - 02-06-2009 Should we keep playing Action Half Life? I apologize for not having a server ready to go, and its not looking likely that I will be able to get our own server running. Possible Mods for Substitution: Stargate 1.1 Sven Co-Op Science and Industry (HL1) Re: Mod Nights - 2/12 - fyre - 02-06-2009 More AHL, plz. Re: Mod Nights - 2/12 - Versus - 02-06-2009 D: I'd say yes if we could get a server running, so I'm abstaining. Re: Mod Nights - 2/12 - KorJax - 02-06-2009 I figure Dystopia 1.2 will be out by next thursday, so I say go with that hunch Re: Mod Nights - 2/12 - Wedge - 02-06-2009 I say we'll have a server for this, one way or another. Re: Mod Nights - 2/12 - zaneyard - 02-06-2009 i would like to try it this time. last night by the time i got home you guys were done. i was at my friends house and he was playing with you guys. Re: Mod Nights - 2/12 - CaffeinePowered - 02-06-2009 (02-06-2009, 12:28 PM)Wedge link Wrote: I say we'll have a server for this, one way or another. I got it working, thanks for the fix Wedge, I <3 you 205.237.100.92:27025 brbuninstalling.com`AHL sponsored by umlan.com Re: Mod Nights - 2/12 - Versus - 02-06-2009 yesssss Re: Mod Nights - 2/12 - KarthXLR - 02-06-2009 I want to try this out, so yeah. Re: Mod Nights - 2/12 - CaffeinePowered - 02-07-2009 Well it was up and working...then it crashed again Re: Mod Nights - 2/12 - CaffeinePowered - 02-07-2009 And its back, hopefully it will be stable, as it didnt require me to delete/move files to get it to work properly Re: Mod Nights - 2/12 - Versus - 02-08-2009 Goldeneye: Source Beta 3 released today. :O Re: Mod Nights - 2/12 - AHL Part 2 - Mission Difficult - 02-08-2009 If we don't do A:HL I'd say Stargate:TLS. Re: Mod Nights - 2/12 - AHL Part 2 - CaffeinePowered - 02-08-2009 (02-08-2009, 11:37 PM)Mission Difficult link Wrote: If we don't do A:HL I'd say Stargate:TLS. I might base my decision on mod based off of which has the least amount of servers We'll see, lots of choices, but voting is still open for another day Re: Mod Nights - 2/12 - Ianki - 02-08-2009 (02-08-2009, 11:34 PM)Versus-p- link Wrote: Goldeneye: Source Beta 3 released today. :O This is what i was going to suggest. Re: Mod Nights - 2/12 - AHL Part 2(?) - Wedge - 02-09-2009 I can't imagine how Goldeneye Source would be at all fun, unless we plug in N64 controllers and try to aim with c-buttons and R-targeting. Re: Mod Nights - 2/12 - AHL Part 2(?) - K2 - 02-09-2009 (02-09-2009, 12:27 AM)Wedge link Wrote: I can't imagine how Goldeneye Source would be at all fun, unless including if we plug in N64 controllers and try to aim with c-buttons and R-targeting. Re: Mod Nights - 2/12 - AHL Part 2(?) - zaneyard - 02-09-2009 (02-09-2009, 12:27 AM)Wedge link Wrote: I can't imagine why Goldeneye source would not be fun. Re: Mod Nights - 2/12 - AHL Part 2(?) - Wedge - 02-09-2009 Goldeneye isn't a particularly interesting game if you get full mouse look and can go popping everyone in the head easily and can turn around instantly. Well, it's not really that interesting of a game unless you're throwing proximity and remote mines everywhere either. Re: Mod Nights - 2/12 - AHL Part 2(?) - Ianki - 02-09-2009 (02-09-2009, 02:43 AM)Wedge link Wrote: Goldeneye isn't a particularly interesting game if you get full mouse look and can go popping everyone in the head easily and can turn around instantly. Well, it's not really that interesting of a game unless you're throwing proximity and remote mines everywhere either. Afraid of my GoldenGun? |