Mod Nights 1/29 - Empires Week 2 - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Games (https://www.brbuninstalling.com/forumdisplay.php?fid=50) +--- Forum: Big Boys (https://www.brbuninstalling.com/forumdisplay.php?fid=67) +--- Thread: Mod Nights 1/29 - Empires Week 2 (/showthread.php?tid=9276) |
Mod Nights 1/29 - Empires Week 2 - CaffeinePowered - 01-23-2009 Should we keep empires, yes or no? Poll runs for 3 days, results will be shown after poll expires, you may change your vote at any time the voting is active. Should we chose not to keep empires for another week I will replace with a mod of my choosing. The way I see this working is instead of some huge poll Ill just pick a mod (hopefully something we have not tried yet), and put it up, until we vote it off again. This way a mod could go for many weeks or very few weeks depending on how people like it. Feel free to debate amongst yourselves about whether or not to keep empires for another week. I'd like to give it another whirl now that most people got past the initial learning curve. Empires Again this week Time 8pm CST Server: 205.237.100.92:27025 brbuninstalling.com Empires Mod - Sponsored by Umlan.com Password: N/A Make sure you download Empires 2.22 early, you have to download v2.2 and then the 2.2 -> 2.21 and 2.21 -> 2.22 patches, hopefully we will try some of the other non-RTS like maps to see what the other game types have to offer. Special thanks to UMlan for hosting Download Here Re: Mod Nights 1/29 - ScottyGrayskull - 01-23-2009 TBH I'd say keep it. If we let people vote every week I'd expect us to almost always vote to change. Re: Mod Nights 1/29 - Mission Difficult - 01-23-2009 I think we should keep empires for a little longer, especially given the the learning curve involved. Give more people a chance to play and see if we can't get some bigger games going on. After that I would love some A:HL. Re: Mod Nights 1/29 - Vongore - 01-23-2009 i'd say one Mod per month It was pretty anoying to download 1 different mod each night. If the mod happen to suck we can vote to change it completely or play a previous one that was succesful Re: Mod Nights 1/29 - Eschatos - 01-23-2009 Definitely. Empires is an excellent game and as soon as people learn how to play we could get some truly epic battles. Re: Mod Nights 1/29 - KorJax - 01-23-2009 Vote no cause I don't gots it and I'm too lazy to download the new version Re: Mod Nights 1/29 - KarthXLR - 01-23-2009 I say yes. It's an interesting concept, but it takes an hour or two to get used to. Re: Mod Nights 1/29 - Trace - 01-23-2009 I say yes. I barely got any time with it, and I think that's the case for a lot of other people. It's definitely not something that's easy to just pick up and play so I think a lot of people should give it another shot. Re: Mod Nights 1/29 - CaffeinePowered - 01-24-2009 Im going to write up a review on UMlan for this, discovered there's a bunch more maps that are like 5 point DoD maps with rolling spawns and no vehicles. Re: Mod Nights 1/29 - Empires Week 2 - CaffeinePowered - 01-27-2009 Main post updated, hope to see a larger crowd out this Thursday Re: Mod Nights 1/29 - Empires Week 2 - Dave - 01-27-2009 would like to go but 2am is a bit late for a college night ill be playing if anyone else comes out early. Re: Mod Nights 1/29 - Empires Week 2 - rumsfald - 01-27-2009 Unless it is a new release or an old classic, the only way to get people to play is to keep at it week after week. See: the Ship and PS as examples. Plus, you can't learn a new complex game, get a feel for the gameplay, and judge flow and balance in just a few hours. We need 10 or so people who have "sea-legs" just to get a decent flow going, then the folks who are brand new thrown in the mix. This week Eschatos has a mic so he can either bark orders or squeal as I grind his bones under my wheels. Re: Mod Nights 1/29 - Empires Week 2 - Eschatos - 01-27-2009 (01-27-2009, 05:53 PM)rumsfald link Wrote: Unless it is a new release or an old classic, the only way to get people to play is to keep at it week after week. See: the Ship and PS as examples. Plus, you can't learn a new complex game, get a feel for the gameplay, and judge flow and balance in just a few hours. We need 10 or so people who have "sea-legs" just to get a decent flow going, then the folks who are brand new thrown in the mix. Now people will have no excuse for not following orders. Re: Mod Nights 1/29 - Empires Week 2 - Vlambo - 01-27-2009 I do, I just don't listen Re: Mod Nights 1/29 - Empires Week 2 - ScottyGrayskull - 01-28-2009 I'll try to be there. Re: Mod Nights 1/29 - Empires Week 2 - Trace - 01-28-2009 Il be there but Il be a bit late, so I don't want to get on only half an hour late and see only 8 people on > Re: Mod Nights 1/29 - Empires Week 2 - Greatbacon - 01-29-2009 BUMP! Empires in <30 minutes, be prepared. Re: Mod Nights 1/29 - Empires Week 2 - KarthXLR - 01-29-2009 (01-29-2009, 08:39 PM)Greatbacon link Wrote: BUMP!I'll be there, but I'll only be on for half an hour or so. I still have homework to do, luckily no math though. Re: Mod Nights 1/29 - Empires Week 2 - CaffeinePowered - 01-29-2009 Some epic dousch nozzles later on :-\ Re: Mod Nights 1/29 - Empires Week 2 - rumsfald - 01-29-2009 I actually think tonight was an improvement. Granted, it was two steamrolls, first I was on the winning side on the grunt map, then the long slow painful death on the valley map, but it seemed we had more people with more experience. Steamrolls and raging aside, I think we were beginning to see what Empires looks like with two decent forces who somewhat know what to do. I think part of the value of the mod format (that is, picking a mod for a month and sticking with it), is being able to see how it plays so differently when the population gains in experience. While I woundn't say that makes me like Empires any more or less, but I do feel that I have a better perspective on the game than if I had just tried to join random servers on two different nights. And I like that. |