CTF_Daylight_a1 - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: CTF_Daylight_a1 (/showthread.php?tid=2969) |
CTF_Daylight_a1 - venguard - 06-06-2009 I got a few requests to turn CP_Daylight into a CTF map, so here it is http://www.fpsbanana.com/maps/97674 its an attack CTF map, flag is in the center of the map and you must bring it inside the enemy's base, The flag also heals and restores ammo to the holder and nearby team mates, to make it a bit easier to attack the base with the flag. If this turns out not to play to well ill turn it back into a normal CTF map. comments would be nice. Re: CTF_Daylight_a1 - CaffeinePowered - 06-06-2009 Sounds good, we'll try this out on tuesday Re: CTF_Daylight_a1 - Wedge - 06-06-2009 Huh, not sure why someone wants it to be CTF, especially when that makes my favourite part of the map mostly a non-factor (the mid-point). But sure, ok. Re: CTF_Daylight_a1 - KorJax - 06-07-2009 Truthfully I never find CTF games fun personally. It's always a massive turtle fest for both teams and there's never a way to actually do anything unless you go in with like 5 people and an uber, and by that time it's pretty much game over Re: CTF_Daylight_a1 - Radio Raheem - 06-07-2009 ctf is an awful gametype in tf2 Re: CTF_Daylight_a1 - Honest - 06-07-2009 It's fun to killwhore, or grief people. It's not fun if you like completing objectives. Re: CTF_Daylight_a1 - Radio Raheem - 06-07-2009 theres still better maps for killwhoring like pipeline Re: CTF_Daylight_a1 - Honest - 06-07-2009 (06-07-2009, 02:41 PM)Radio Raheem link Wrote: theres still better maps for killwhoring like pipeline True, but CTF is king for griefing. Want to annoy the shit out of people? Constantly stab snipers on 2 fort, or camp that grate when you enter bases on 2fort as Demo. Good times. Re: CTF_Daylight_a1 - KorJax - 06-07-2009 (06-07-2009, 03:02 PM)Honest link Wrote: [quote author=Radio Raheem link=topic=3033.msg88899#msg88899 date=1244403701] True, but CTF is king for griefing. Want to annoy the shit out of people? Constantly stab snipers on 2 fort, or camp that grate when you enter bases on 2fort as Demo. Good times. [/quote] Okay, that's true. Whenever I like to killtaunt sentries it's usually on a 2fort map. Re: CTF_Daylight_a1 - at0m - 06-08-2009 (06-07-2009, 06:39 PM)KorJax link Wrote: [quote author=Honest link=topic=3033.msg88905#msg88905 date=1244404962] True, but CTF is king for griefing. Want to annoy the shit out of people? Constantly stab snipers on 2 fort, or camp that grate when you enter bases on 2fort as Demo. Good times. [/quote] Okay, that's true. Whenever I like to killtaunt sentries it's usually on a 2fort map. [/quote]Wait, what? Re: CTF_Daylight_a1 - venguard - 06-08-2009 (06-07-2009, 12:17 AM)KorJax link Wrote: Truthfully I never find CTF games fun personally. It's always a massive turtle fest for both teams and there's never a way to actually do anything unless you go in with like 5 people and an uber, and by that time it's pretty much game over this is why im am trying to change the mechanics of CTF game play, I can already see a big problem with the set up ctf_daylight has, so if what i think is gonna happen happens ill put forward capture points in each base which changes were the flag respawns Re: CTF_Daylight_a1 - Mr. Face - 06-08-2009 In my opinion this could be a sweet Arena mode map... sure for arena it could use some adjusting, but it sounds fun Re: CTF_Daylight_a1 - at0m - 06-08-2009 (06-08-2009, 06:05 PM)Mr. Face link Wrote: In my opinion this could be a sweet Payload Race mode map... sure for arena it could use some adjusting, but it sounds funlets just throw them all in there while we're at it Re: CTF_Daylight_a1 - Maxon - 06-08-2009 (06-08-2009, 09:27 PM)at0m link Wrote: [quote author=Mr. Face link=topic=3033.msg89211#msg89211 date=1244502359]lets just throw them all in there while we're at it [/quote] A payload tug of war map, where you have to pick up the intel in the mid and take it to their base, while taking control points to move spawns up, while also being unable to respawn cause of the lameness of Arena? Why not! |