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Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - Printable Version

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+--- Thread: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O (/showthread.php?tid=12059)



Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - WTF Joel - 10-12-2010

[Image: banner.jpg]

Guess what, children? We're playing this again. FOR THE LOVE OF GOD SHOW UP! It's worth the download, fun as hell. I will be spamming invites to everyone. Even if you're in a game, and if you've told me not to send invites to you. Cause I love you all. <3



DOWNLOAD:
http://www.moddb.com/mods/fortress-forever

Server IP: 205.237.100.92:27035
Time: 9pm EST
Password: littlecart


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - MasterGH - 10-12-2010

I should be there this time.


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - CaffeinePowered - 10-12-2010

This may or may not run afoul of the highlander match  :-[


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - K2 - 10-12-2010

(10-12-2010, 03:56 PM)Caffeine link Wrote: This may or may not run afoul of the highlander match  :-[

I highly doubt it.


(10-12-2010, 03:45 PM)K2 link Wrote: Basically anytime for me, but preferably not Thursday night.

(10-12-2010, 03:46 PM)backfire link Wrote: Should be free all week except thursday night.

Quote: Merc link=topic=4898.msg178315#msg178315 date=1286916472]
Wednesday and Thursday ain't so hot for me, would have to be at least after 10 PM CST.

(10-12-2010, 05:26 PM)Eightball link Wrote: I'll probably be busy as hell from here until Friday after 3cst.



Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - WTF Joel - 10-12-2010

Lets hope all the timing works out o-o


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - HeK - 10-12-2010

Once again I am missing out on this mod as I am out of town!


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - chronomaster - 10-13-2010

Dude I don't see this happening unless we play better maps. Those maps we had last time felt clustered as hell and ham fisted to maneuver in.
I mean, I'd feel cozier in a pixel wide corridor.


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - WTF Joel - 10-13-2010

(10-13-2010, 01:49 AM)Chronomaster link Wrote: Dude I don't see this happening unless we play better maps. Those maps we had last time felt clustered as hell and ham fisted to maneuver in.
I mean, I'd feel cozier in a pixel wide corridor.

I couldn't change maps cause caff keeps removing the rcon D: Speaking of which....


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - CaffeinePowered - 10-13-2010

(10-13-2010, 09:57 AM)Joel THE Lemur link Wrote: [quote author=Chronomaster link=topic=5056.msg178429#msg178429 date=1286952592]
Dude I don't see this happening unless we play better maps. Those maps we had last time felt clustered as hell and ham fisted to maneuver in.
I mean, I'd feel cozier in a pixel wide corridor.

I couldn't change maps cause caff keeps removing the rcon D: Speaking of which....
[/quote]

Uh, rcon should work, I'll test it tonight and let you know what it is


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - Live-Free-Or-Pie - 10-13-2010

Downloaded, I will be in need of cheering up too...


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - P_R - 10-14-2010

Well, re-downloaded.

If my connection is working well enough (pfft hahahaha), and I remember (pfft hahahaha) I should be there.


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - Badgerman of DOOM - 10-14-2010

I'll be there, and I'll yell at you Polka <3


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - WTF Joel - 10-15-2010

It was a lot more fun this time around that people actually showed up. Good work. I think its time to move onto the next mod :o


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - P_R - 10-15-2010

Nerf HWGuy.


Re: Thursday Mod Nights - 10/14 - Fortress Forever AGAIN :O - chronomaster - 10-15-2010

'WATCH OUT *stab* FOR THAT SPY SOLDIER'
[Few seconds later]
'You know, if you need to tell me I'm about to be stabbed by a Spy, you could *stab* say "Soldier" first aw dammit'

Like the spy in this game, but 1. It's not for taking down vigilant engineers (if they're dead already, the sentry is going to die next anyways, so you need teamwork to avoid destroying it before the sab and there's instant respawn and ARGH), and 2. The tranq gun bullets don't travel nearly as fast as you'd expect.