Planetside 2 - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Games (https://www.brbuninstalling.com/forumdisplay.php?fid=50) +--- Forum: Planetside (https://www.brbuninstalling.com/forumdisplay.php?fid=65) +--- Thread: Planetside 2 (/showthread.php?tid=12221) |
Re: Planetside 2 - CaffeinePowered - 10-02-2014 Watch the daily log in numbers plumit... Re: Planetside 2 - Cineo - 10-02-2014 (10-02-2014, 12:11 PM)Caffeine link Wrote: Watch the daily log in numbers plumit...[me=KillerObe]has opportunity to log in for free certs every day.....still does not log in...[/me] Re: Planetside 2 - Duck, Duck, Goose - 10-03-2014 (10-02-2014, 10:31 AM)Dadtrain323i link Wrote: Passive cert gain for non-members will be ending with the next patch.Meh, as someone who never really bothered logging in to get my free certs every day, I won't miss those extra 12 on occasion... Playing for 20 minutes tends to net me more anyways... Re: Planetside 2 - CaffeinePowered - 10-03-2014 (10-03-2014, 07:46 AM)Nitrous Oxide link Wrote: [quote author=Dadtrain323i link=topic=5227.msg281276#msg281276 date=1412263885]Meh, as someone who never really bothered logging in to get my free certs every day, I won't miss those extra 12 on occasion... Playing for 20 minutes tends to net me more anyways... [/quote] Some people did, and they did use it to inflate their daily log in numbers as well Re: Planetside 2 - Goffin - 10-03-2014 when's the next server merge?    ;D Re: Planetside 2 - Elder - 10-08-2014 (10-03-2014, 05:44 PM)Goffin link Wrote: when's the next nerf patch?     ;D Re: Planetside 2 - [fr31ns]Karrde - 10-10-2014 Looks like TRay and Malorn are leaving SOE. Rats fleeing the sinking ship yet? Once I get my comp unfucked I wouldn't mind not paying to shoot bad players some more though. Haven't loaded in like a month Re: Planetside 2 - Goffin - 10-13-2014 For the squad we are pulling on Friday's , it's still very enjoyable.  Caff had the sixth sense going on this past friday knowing where to be, at the right time.  Looking forward to this friday. Re: Re: Planetside 2 - Dtrain323i - 10-13-2014 RIP PPA. Re: Re: Planetside 2 - CaffeinePowered - 10-14-2014 (10-13-2014, 10:56 PM)Dadtrain323i link Wrote: RIP PPA. Whelp time to not play at all again, at least on one is spending any money on this game anymore. Re: Planetside 2 - Duck, Duck, Goose - 10-15-2014 Apparently it's not that bad... the PPA is no longer a long-range AI weapon, but more of a point defense AI gun now... which means, the Saron is relevant again... Re: Planetside 2 - CaffeinePowered - 10-15-2014 (10-15-2014, 01:33 PM)Nitrous Oxide link Wrote: Apparently it's not that bad... the PPA is no longer a long-range AI weapon, but more of a point defense AI gun now... which means, the Saron is relevant again... Neither are relevant, the halberd is now uncontested king. Both weapons you have to dump a full fucking clip at close range to get an infantry kill with. Re: Planetside 2 - Goffin - 10-15-2014 Eat a snickers caff. Re: Planetside 2 - CaffeinePowered - 10-21-2014 (10-15-2014, 08:47 PM)Goffin link Wrote: Eat a snickers caff. I did, and now I have an idea for dick-ops We need 7-9 people on this Saturday night in order to do it though 1-2x A2A ESFs 1 Fully Manned Valk Crew: Pilot (Medic) Gunner (Engineer) 2xA2A Heavy (With C4/Vehicle Nades/Rocket Pouch Equipped) 2xEngineer (With Flak Armor / Tank Mines Equipped) What Do: * Phantasm Style drop ganks on sunderers/tanks * Dropping mines on behind the lines airpads (Especially Air Pads, landing aircraft will set them off) and vehicle spawns * A2A Combat * Bail when valk is going to die, deny airspergs the kills How Do: * Engineers can rumble seat repair * Triage provides some minimal healing from the medic, also squad spawn module * A2A Heavies stacked on one side, get support from A2A ESFs flying escort Re: Planetside 2 - k0ala - 10-23-2014 (10-21-2014, 10:14 AM)Caffeine link Wrote: [quote author=Goffin link=topic=5227.msg281530#msg281530 date=1413424020] I did, and now I have an idea for dick-ops We need 7-9 people on this Saturday night in order to do it though 1-2x A2A ESFs 1 Fully Manned Valk Crew: Pilot (Medic) Gunner (Engineer) 2xA2A Heavy (With C4/Vehicle Nades/Rocket Pouch Equipped) 2xEngineer (With Flak Armor / Tank Mines Equipped) What Do: * Phantasm Style drop ganks on sunderers/tanks * Dropping mines on behind the lines airpads (Especially Air Pads, landing aircraft will set them off) and vehicle spawns * A2A Combat * Bail when valk is going to die, deny airspergs the kills How Do: * Engineers can rumble seat repair * Triage provides some minimal healing from the medic, also squad spawn module * A2A Heavies stacked on one side, get support from A2A ESFs flying escort [/quote] You have my rep gun Re: Planetside 2 - MissBiz - 10-25-2014 (10-21-2014, 10:14 AM)Caffeine link Wrote: [quote author=Goffin link=topic=5227.msg281530#msg281530 date=1413424020] I did, and now I have an idea for dick-ops We need 7-9 people on this Saturday night in order to do it though 1-2x A2A ESFs 1 Fully Manned Valk Crew: Pilot (Medic) Gunner (Engineer) 2xA2A Heavy (With C4/Vehicle Nades/Rocket Pouch Equipped) 2xEngineer (With Flak Armor / Tank Mines Equipped) What Do: * Phantasm Style drop ganks on sunderers/tanks * Dropping mines on behind the lines airpads (Especially Air Pads, landing aircraft will set them off) and vehicle spawns * A2A Combat * Bail when valk is going to die, deny airspergs the kills How Do: * Engineers can rumble seat repair * Triage provides some minimal healing from the medic, also squad spawn module * A2A Heavies stacked on one side, get support from A2A ESFs flying escort [/quote] I' back home, ready to rumble Re: Planetside 2 - CaffeinePowered - 10-25-2014 Valkyrie Trolls Ops Re: Planetside 2 - [fr31ns]Karrde - 10-26-2014 Man, I need to get my comp fixed XD Re: Planetside 2 - CaffeinePowered - 10-28-2014 Extra Credits - Free to Play Is Currently Broken - How High Costs Drive Players Away from F2P Games Re: - FlyingMongoose - 10-29-2014 Free to play model may be broken, but from the developer standpoint those who will pay to play are already doing so on wow or final fantasy. It's not worth it to compete with that market share directly, even with a super popular IP (ref: elder scrolls online), so the best way for an mmo to make money is with the free to play model. Ultimately this has a significantly higher earnings for the developer and publisher on a significantly shorter time. Free to play has repeatedly saved and even caused higher returns on failing MMOs and their companies and developers as well. Sent from my wireless communicator. |