Be Right Back, Uninstalling
Thursday night mod nod suggestions. - Printable Version

+- Be Right Back, Uninstalling (https://www.brbuninstalling.com)
+-- Forum: Games (https://www.brbuninstalling.com/forumdisplay.php?fid=50)
+--- Forum: Big Boys (https://www.brbuninstalling.com/forumdisplay.php?fid=67)
+--- Thread: Thursday night mod nod suggestions. (/showthread.php?tid=7499)

Pages: 1 2 3 4 5 6 7 8


Re: Thursday night mod nod suggestions. - Eschatos - 10-28-2008

I refuse to join any group that Karth is a member of.


Re: Thursday night mod nod suggestions. - KarthXLR - 11-01-2008

Zombie Master just got updated to 1.2.0

Basically a huge update, sort of like a class update.

Anyone want to try out?

link: http://www.zombiemaster.org/files.php


Re: Thursday night mod nod suggestions. - Surf314 - 11-04-2008

(11-01-2008, 11:05 AM)The Grand Pope of Karthology link Wrote: Zombie Master just got updated to 1.2.0

Basically a huge update, sort of like a class update.

Anyone want to try out?

link: http://www.zombiemaster.org/files.php

Changelog

Highlights include:

- Molotovs
- Revolver
- Immolators
- Banshees clinging to the ceiling
- Load-out map entities, letting survivors start out with equipment
- Overhauled spawning menu and system
- Late-joiner autojoin
- Lag compensation: Banshees can now be hit
- Zombie-view spectator camera

- Lots of balancing tweaks, and a lot of bugfixes


Re: Thursday night mod nod suggestions. - Eschatos - 11-04-2008

(11-04-2008, 12:10 PM)Surf314 link Wrote: [quote author=The Grand Pope of Karthology link=topic=387.msg46942#msg46942 date=1225555503]
Zombie Master just got updated to 1.2.0

Basically a huge update, sort of like a class update.

Anyone want to try out?

link: http://www.zombiemaster.org/files.php

Changelog

Highlights include:

- Molotovs
- Revolver
- Immolators
- Banshees clinging to the ceiling
- Load-out map entities, letting survivors start out with equipment
- Overhauled spawning menu and system
- Late-joiner autojoin
- Lag compensation: Banshees can now be hit
- Zombie-view spectator camera

- Lots of balancing tweaks, and a lot of bugfixes
[/quote]

Damn, we need a mod server so we can play this.


Re: Thursday night mod nod suggestions. - copulatingduck - 11-04-2008

What was that Eschatos?


(10-26-2008, 09:29 PM)CopulatingDuck link Wrote: Ohhhh, that reminds me. If anyone is interested in organizing Ship Nights and/or Thursday Mod Nights (on #2 unless we ever get the mod server back up and running), lemme know. I'm willing to host the stuff, but I don't have the memory to make a weekly post/poll deciding what the mod will be. A few things though:

Quote:-You're responsible for at the very least testing the mod beforehand to see whether it's actually in any sort of playable state

-You need to make sure that there's a dedicated linux-server download available, and that a client is actually available (which is a given since you should be testing it anyways)

-For mod nights, the sooner I know what mod I need to install the better. Ideally I would know the night before, since I have class and stuff, but my Thursday schedule is not too busy, so I can try (keyword: try) to accomodate last minute decisions

-In the event of the mod not working/sucking/etc, it would be nice if you either 1) decided on a new mod to play or 2) gave me the heads up so I can restart the TF2 server

-I prefer that you at least make it to the events to help streamline them, but it's not really necessary as long as you can find someone else to organize it in your stead

-Make the posts a few days in advance, bump when necessary, whatever you need to do to get people to show up. If people don't show up, it's not worth my effort to host. :-[

-I'll let you decide how you do votes, but imo 4-5 mods, and giving everyone 2 votes works better than same number of mods with 1 vote, since you get a better idea what will maximize community happiness

-and lastly, mix it up. Rotate mods in and out, do your best to at least get everyone to try them out at least once. DIPRIP and Dystopia are 2 that deserve some more playtime imho

If you're interested, somehow get a hold of me (steam message or PM is probably best) and we'll talk.



Re: HL1 mod thread - beees - 05-08-2009

Desert Crisis (I hope this doesn't count as a necropost)
http://www.desertcrisis.net/news.php

Really fun game, wasn't played enough even when HL was popular

Vampire Slayer
http://vampire.planethalflife.gamespy.com/

Team game that pits slayers versus vampires. Simple enough? Smile


Re: HL1 mod thread - KarthXLR - 05-09-2009

(05-08-2009, 07:52 PM)beees link Wrote: THIS QUOTE WAS MADE BY BEEES
AAAAAAAAHHHH! BEEEEES!

RUN AIN! RUN!!


Re: HL1 mod thread - beees - 05-09-2009

(05-09-2009, 12:19 AM)Karf the Walrus link Wrote: [quote author=beees link=topic=427.msg81438#msg81438 date=1241830370]
THIS QUOTE WAS MADE BY BEEES
AAAAAAAAHHHH! BEEEEES!

RUN AIN! RUN!!
[/quote]
I'll trade you some honey for them nice teeth of yers.


Re: Wednesday night mod nod suggestions. - Surf314 - 07-29-2009

Bump to help mission out. I'll throw armegetron into the hat for nostalgia.


Re: Thursday night mod nod suggestions. - HeK - 07-29-2009

I suggest BoxWar


Re: Thursday night mod nod suggestions. - wangmauler - 01-19-2010

Scientist Hunt nuff said. Good'ol scientist hunt. fun hour or two if your bored at a lan, or nothing to do on a thursday night.

We could do another fun lan game, http://www.filefront.com/2600657/Half-Life-Bumper-Cars-V2.0/ BUMPER CARS!


Re: Thursday night mod nod suggestions. - Coppanuva - 02-12-2010

I say we go for this mod, it just got put up on Steam recently. It's an FPS where you melee and it's a fight between
PIRATES
VIKINGS
AND KNIGHTS!

http://www.pvkii.com/


Re: Thursday night mod nod suggestions. - Mission Difficult - 02-12-2010

(02-12-2010, 02:45 PM)Coppanuva link Wrote: I say we go for this mod, it just got put up on Steam recently. It's an FPS where you melee and it's a fight between
PIRATES
VIKINGS
AND KNIGHTS!

http://www.pvkii.com/

We've done it two or three times before. I remember there being problems on the mod box with more than 12 people or something like that. Maybe it's been fixed? We'll do it again soon.


Re: Thursday night mod nod suggestions. - CaffeinePowered - 02-12-2010

(02-12-2010, 02:48 PM)Mission Difficult link Wrote: [quote author=Coppanuva link=topic=387.msg136587#msg136587 date=1266003937]
I say we go for this mod, it just got put up on Steam recently. It's an FPS where you melee and it's a fight between
PIRATES
VIKINGS
AND KNIGHTS!

http://www.pvkii.com/

We've done it two or three times before. I remember there being problems on the mod box with more than 12 people or something like that. Maybe it's been fixed? We'll do it again soon.
[/quote]

Mod box starts chuggin over 20 people, to keep things even in PVKII you need a multiple of 3 for teams, so 21 is the max


Re: Thursday night mod nod suggestions. - SAVAGE-0 - 02-12-2010

(01-19-2010, 05:19 PM)wangmauler link Wrote: Scientist Hunt nuff said. Good'ol scientist hunt. fun hour or two if your bored at a lan, or nothing to do on a thursday night.

We could do another fun lan game, http://www.filefront.com/2600657/Half-Life-Bumper-Cars-V2.0/ BUMPER CARS!

omfg chris... bumper cars was the funnest lan game we played...


Re: Thursday night mod nod suggestions. - Black Aspen - 02-13-2010

I used to fucking own at the original PVK, so PVKII has my vote to be brought out again in the near future.


Re: Thursday night mod nod suggestions. - CaffeinePowered - 02-13-2010

Beta 4 of Golden Eye Source will be out soon

http://www.moddb.com/mods/goldeneye-source/downloads


Re: Thursday night mod nod suggestions. - MadCat - 02-17-2010

You all know you want to charge gloriously to your deaths over a Poisen gas filled battlefield with machine guns mowing you down.

http://www.moddb.com/mods/ww1-source/news/wwi-source-is-now-out


Re: Thursday night mod nod suggestions. - CaffeinePowered - 02-18-2010

(02-17-2010, 06:58 PM)MadCat link Wrote: You all know you want to charge gloriously to your deaths over a Poisen gas filled battlefield with machine guns mowing you down.

http://www.moddb.com/mods/ww1-source/news/wwi-source-is-now-out


OH FUCK, you have no idea how badly Ive wanted to see a WWI FPS, we _MUST_ do this


Re: Thursday night mod nod suggestions. - MadCat - 02-18-2010

(02-18-2010, 06:27 AM)Caffeine link Wrote: [quote author=MadCat link=topic=387.msg137417#msg137417 date=1266451101]
You all know you want to charge gloriously to your deaths over a Poisen gas filled battlefield with machine guns mowing you down.

http://www.moddb.com/mods/ww1-source/news/wwi-source-is-now-out


OH FUCK, you have no idea how badly Ive wanted to see a WWI FPS, we _MUST_ do this
[/quote]

My point exactly