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Scout Update - Printable Version

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Re: Scout Update - 3clipse - 02-02-2009

Sorry guys not gonna work.


Re: Scout Update - Eschatos - 02-02-2009

New update:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New client features


Added Viewmodel FOV slider to advanced multiplayer options

Added a hide viewmodel option to advanced multiplayer options

Added custom crosshair support

Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab

Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings

Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing

Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it


New server features

Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage

Added class limit support to tournament mode

Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed

Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses


Gameplay changes

Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:

Base chance is now 2% (was 5%).

Bonus range based on damage done changed from 0%-15% to 0%-10

Damage range required for bonus changed from 0-1600 to 0-800

Reduced random damage spread applied to all player damage from +-25% to +-10%

Slight reduction (improvement) of the minigun's spread

Increased flare direct hit damage from 20 to 30

Rewrote Natascha's slowdown code to be more consistent

Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)

Stealthed spies are no longer able to pickup the intelligence. They must uncloak first

Increased soldier primary ammo count from 16 to 20


Bugfixes

Fixed crash when running in tools mode

Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands

Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values

Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)

Fixed Medic UberCharge percentage in minimal-HUD mode




I don't much like the decrease in random damage and such. 


Re: Scout Update - shoopfox - 02-02-2009

I'm excited about the decrease of random damage. Does this mean snipers can't bodyshot Soldiers/Pyros now?


Re: Scout Update - JoKeRRRRRRRRRRRRRRRRRRRRR - 02-02-2009

Patch today was, for the most part, excellent.


Re: Scout Update - Benito Mussolini - 02-02-2009

(02-02-2009, 10:30 PM)shoopfox link Wrote: I'm excited about the decrease of random damage. Does this mean snipers can't bodyshot Soldiers/Pyros now?

No. It means I'm going to rape more babies.


Re: Scout Update - KarthXLR - 02-02-2009

(02-02-2009, 10:30 PM)shoopfox link Wrote: I'm excited about the decrease of random damage. Does this mean snipers can't bodyshot Soldiers/Pyros now?
No, if you missed it, Sniper Rifle can now do regular crits.

I'm not sure if it's only with a krietskreig or regular.


Re: Scout Update - at0m - 02-02-2009

(02-02-2009, 10:42 PM)Ye Salty Karth link Wrote: [quote author=shoopfox link=topic=2235.msg64726#msg64726 date=1233631817]
I'm excited about the decrease of random damage. Does this mean snipers can't bodyshot Soldiers/Pyros now?
No, if you missed it, Sniper Rifle can now do regular crits.

I'm not sure if it's only with a krietskreig or regular.
[/quote]he said just crit boost, so i'd say just with the kritzkrieg.


Re: Scout Update - shoopfox - 02-03-2009

I'm pretty sure sniper damage maxes out at 150-160 now. The only problem a fully charged shot will consistantly deal that much damage, so a Medic dies 100% of the time instead of like 50%.

Also, I heard stickies aren't affected by the update. That's pretty lame, seeing as stickies have like the widest functional damage range >_>


Re: Scout Update - cbre88x - 02-03-2009

If I actually played I'd test it out and tell you about the sniper changes..lawl.


Re: Scout Update - at0m - 02-05-2009

any news on the actual scout update?


Re: Scout Update - KarthXLR - 02-05-2009

(02-05-2009, 01:22 AM)at0m link Wrote: any news on the actual scout update?
No.


Re: Scout Update - at0m - 02-05-2009

(02-05-2009, 05:49 PM)Ye Salty Karth link Wrote: [quote author=at0m link=topic=2235.msg65060#msg65060 date=1233814963]
any news on the actual scout update?
No.
[/quote]thought it was supposed to be out end of the week? thats tomorrow, last I checked.


Re: Scout Update - Ianki - 02-05-2009

(02-05-2009, 06:37 PM)at0m link Wrote: [quote author=Ye Salty Karth link=topic=2235.msg65184#msg65184 date=1233874186]
[quote author=at0m link=topic=2235.msg65060#msg65060 date=1233814963]
any news on the actual scout update?
No.
[/quote]thought it was supposed to be out end of the week? thats tomorrow, last I checked.
[/quote]

I think they stopped giving specific release dates for these things in order to stop the "see valve time *snicker*" comments that would inevitably follow.

Expect it in march.


Re: Scout Update - JoKeRRRRRRRRRRRRRRRRRRRRR - 02-05-2009

mid-day valentine's day

believe it


Re: Scout Update - copulatingduck - 02-05-2009

(02-05-2009, 10:18 PM)JoKeRRRRRRRRRRRRRRRRRRRRR link Wrote: mid-day valentine's day

believe it

for all the lonely nerds out there. wasnt there a v-day update last year?

Also, joker needs to stop crashing out of TF2 so hard on match nights.


Re: Scout Update - Badgerman of DOOM - 02-14-2009

Today is Valentine's Day. I know it because of the heart shaped Necco wafers with messages on then that I am currently consuming, and the aching sense of loneliness that feels as if it is eating me from the inside.

That being said, I had hoped that it would be out. Ah well, perhaps sometime this week.


Re: Scout Update - KarthXLR - 02-14-2009

I love Valve Time, they need to put "just around the corner" on there.


Re: Scout Update - Vongore - 02-14-2009

(02-14-2009, 06:31 PM)Ye Salty Karth link Wrote: I love Valve Time, they need to put "just around the corner" on there.
This better be in 2 more weeks when i have my internet back (thanks to all of you <3 i'll have 3 months of internet)


Re: Scout Update - Badgerman of DOOM - 02-14-2009

SCOUT UPDATE COMING NEXT APOCALYPSE


Re: Scout Update - KarthXLR - 02-14-2009

(02-14-2009, 09:25 PM)Vongore link Wrote: [quote author=Ye Salty Karth link=topic=2235.msg66810#msg66810 date=1234654276]
I love Valve Time, they need to put "just around the corner" on there.
This better be in 2 more weeks when i have my internet back (thanks to all of you <3 i'll have 3 months of internet)
[/quote]

I'll tell you what fwend, if you can find an ethernet cable that reaches from your house to my router, I'll be more than happy to share my internet!