Planetside 2 - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Games (https://www.brbuninstalling.com/forumdisplay.php?fid=50) +--- Forum: Planetside (https://www.brbuninstalling.com/forumdisplay.php?fid=65) +--- Thread: Planetside 2 (/showthread.php?tid=12221) |
Re: Planetside 2 - Gasman - 10-20-2012 (10-20-2012, 01:17 PM)K2 link Wrote: I don't understand most of these words, but I'm always up for playing videogames when it doesn't crash every 30 minutes. Re: Planetside 2 - [fr31ns]Karrde - 10-20-2012 (10-20-2012, 01:17 PM)K2 link Wrote: [quote author=[fr31ns]Karrde link=topic=5227.msg255549#msg255549 date=1350755275] I don't understand most of these words, but I'm always up for playing videogames. [/quote] TL;DR whore tactics that are broken when you have ppl who work together. Re: Planetside 2 - Squishy3 - 10-20-2012 karrde wants to fuck buildings and then run before they realize they've been fucked Re: Planetside 2 - at0m - 10-20-2012 I'm patching up so I can play later, hopefully you're on when I get done running errands today. Re: Planetside 2 - Squishy3 - 10-20-2012 (10-20-2012, 03:36 PM)at0m link Wrote: I'm patching up so I can play later, hopefully you're on when I get done running errands today.as of now it's just karrde and i on and i think he's afk, and i don't even know what faction or server we're on Re: Planetside 2 - [fr31ns]Karrde - 10-20-2012 (10-20-2012, 01:19 AM)Didzo link Wrote: [quote author=Mission Difficult link=topic=5227.msg255539#msg255539 date=1350713714] Sure you can have mine. Pm'ed to you. [/quote] Thank you! [/quote] Lysithea is the server and VS is the faction. [/quote] What didzo said. Re: Planetside 2 - Didzo - 10-20-2012 That was pretty damn cool. Re: Planetside 2 - Elder - 10-21-2012 ah last night was good. We got global attention for our stupidly overpowered tactics. As well as good times had by all Re: Planetside 2 - [fr31ns]Karrde - 10-21-2012 http://www.planetside-universe.com/showthread.php?t=49250 I am going to murder them if they do this...better be the devs just having a laugh. *edit* yeah it's gotta be an easter egg.  The room is a PS1 VBay XD *edit* I just went and saw it. Go to defunct solar plant or w/e it's called. Best would be TR or NC LA depending on who owns it. Fly up to the front balcony level and try to run through the wall. Once you find the right spot you fall through the geometry and can visit the museum of fail Re: Planetside 2 - Elder - 10-21-2012 Quote:Karrde link=topic=5227.msg255583#msg255583 date=1350842095] oh god if it was actually in ps2... "KILL IT KILL IT WITH HELLFIRE!!!" dead. Re: Planetside 2 - [fr31ns]Karrde - 10-22-2012 PS had some balance issues. The BFRs were some of the worst of it imho (VS BFR was a joke). Thankfully we were quite skilled at frying them. Phantasm drops, jam it, Lancer it to death. Re: Planetside 2 - Didzo - 10-25-2012 VS got a damage buff at distance and faster reload times. No burster nerf to speak of. 8) Re: Planetside 2 - at0m - 10-26-2012 http://forums.station.sony.com/ps2/index.php?threads/update-notes-10-25-2012.36675/#post-476500 Update Notes 10.25.2012 Notable Changes: Players are now mostly invulnerable to damage at Warpgates with the exception of vehicle collision damage against structures. An outstanding issue is while accessing a terminal players are vulnerable. Sunderers are now available at every vehicle terminal that offers the Flash. Squad members can deploy on their squad leaders from the Warpgate via the Instant Action menu. Grief accumulation has been reduced for accidental team damage. Grief points are no longer accumulated for damaging a fellow member or their vehicle. An outstanding issue is killing that player will result in grief points. Performance: Client crash fixes and client performance optimizations Top Bugs Fixed: Logging out or zoning while in a MAX should no longer change your class. Forward spawn point terminals should now display appropriate faction on the minimap Vehicle kills will give notifications again. Turrets should no longer stop animating. Dead characters will no longer be collidable. Vehicles will no longer randomly invert controls. Shields will now block tossed projectiles such as grenades and C4. Fixed an instance where AFK players would be unable to be damaged. Fixed a case where dying in the UI could leave a character in a bad state. Weapons: Reduced bullet drop on all weapons. Buffed VS weapons to be much stronger at greater range. Projectile speed and Damage were increased on all weapons except sniper rifles. Projectile speed was increased. Damage at range was increased. Reload times on most VS weapons are now faster. Grenade trajectory is now more predictable. Vehicles: Speed required to damage infantry in a vehicle collision increased. Projectile speed of Halberd increased Reduced lock-on range of Heavy Assault anti-ground vehicle launchers (500 meters was overkill) Scythe Default and Rotary nose cannon projectile speed increased A pass was done on Sunderer and Tank Secondary weapon elevation ranges. Elevation ranges should be the same between all the MBTs. Previously there were some discrepancies 50cal MG elevation range increased by 15 degrees Re: Planetside 2 - [fr31ns]Karrde - 10-26-2012 Performance seems more consistent. Re: Planetside 2 - Didzo - 10-31-2012 https://www.youtube.com/watch?v=dtOHkFONtcA Re: Planetside 2 - Goffin - 11-01-2012 LOL i'm glad the conga-line is back in PS2. Re: Planetside 2 - Surf314 - 11-01-2012 Surf314 add me (and teach me how to play plz :'() Re: Planetside 2 - [fr31ns]Karrde - 11-02-2012 CONGA LINE FTW! I still remember one we started that was running through the better part of an interlink. Re: Planetside 2 - Goffin - 11-02-2012 is it too early in the game to convince you guys to roll NC at launch ? ;D Smurfs! Smurfs! Smurfs! Re: Planetside 2 - Kor - 11-02-2012 (11-02-2012, 01:39 PM)Goffin link Wrote: is it too early in the game to convince you guys to roll NC at launch ?  ;D We went through this eariler: Shooting at the shoeboxes you call armour is easier and more satisfying. That and always having a challenge rather than a steamroll due to pops. And lazors. And mags. |