Mod Nights - 2/12 - AHL Part 2(?) - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Games (https://www.brbuninstalling.com/forumdisplay.php?fid=50) +--- Forum: Big Boys (https://www.brbuninstalling.com/forumdisplay.php?fid=67) +--- Thread: Mod Nights - 2/12 - AHL Part 2(?) (/showthread.php?tid=9358) |
Re: Mod Nights - 2/12 - AHL Part 2(?) - Wedge - 02-09-2009 I fail to see any how any of those complaints make sense we we have A:HL setup and d/l'ed already (or should) and Dystopia is an official mod so you don't have to do anything other than click a button in Steam to set it up. But whatever, I just want to play A:HL and actually have some control over the maps this time. Re: Mod Nights - 2/12 - AHL Part 2(?) - K2 - 02-09-2009 (02-09-2009, 07:06 PM)Wedge link Wrote: Also there is no reason we can't play Dystopia AND A:HL. We don't need to run a server for Dystopia, I'm sure there are plenty with it being an official mod now. So we can play A:HL for a while first and THEN go to Dystopia. This. We have A:HL night as scheduled, then an unofficial "Dudes let's pub crash Dystopia if you feel like it or whatever" afterwards. Re: Mod Nights - 2/12 - AHL Part 2(?) - ToiletDuck - 02-09-2009 (02-09-2009, 07:06 PM)Wedge link Wrote: [quote author=TDdead link=topic=2282.msg65705#msg65705 date=1234189272] http://www.youtube.com/watch?v=T4hNJL2q5P8 [/quote] That kinda proves my point, looks like shit and nothing like Goldeneye.[/quote] what the f more do you want from them? they've covered almost everything from the original Re: Mod Nights - 2/12 - AHL Part 2(?) - CaffeinePowered - 02-09-2009 I liked GE:Source beta 1 My two biggest complaints were the lag, and that most maps aren't built for the number of people you can do in a source game, remember, goldeneye was only 4 players and thats what all the maps were designed around Re: Mod Nights - 2/12 - AHL Part 2(?) - Wedge - 02-10-2009 (02-09-2009, 10:47 PM)TDdead link Wrote: [quote author=Wedge link=topic=2282.msg65791#msg65791 date=1234224404] http://www.youtube.com/watch?v=T4hNJL2q5P8 [/quote] That kinda proves my point, looks like shit and nothing like Goldeneye.[/quote] what the f more do you want from them? they've covered almost everything from the original [/quote] I want them to remove mouselook and force WSAD to walk-turn instead of walk-strafe. Right and left click on your mouse are left strafe and right strafe, and a third mouse button switches you to standing aiming mode. You cannot turn in static aiming mode, only move the reticule within your screen space. Spacebar is fire. Q and E and/or mouse 4/5 if you have them are weapon switching and remote mine detonating. Goldeneye is a really mediocre game if you give it modern controls. The only way I would find it fun, is it if controlled like the absurd N64 control scheme I mastered back then. Re: Mod Nights - 2/12 - AHL Part 2(?) - K2 - 02-10-2009 (02-10-2009, 12:15 AM)Wedge link Wrote: [quote author=TDdead link=topic=2282.msg65844#msg65844 date=1234237649] http://www.youtube.com/watch?v=T4hNJL2q5P8 [/quote] That kinda proves my point, looks like shit and nothing like Goldeneye.[/quote] what the f more do you want from them? they've covered almost everything from the original [/quote] I want them to remove mouselook and force WSAD to walk-turn instead of walk-strafe. Right and left click on your mouse are left strafe and right strafe, and a third mouse button switches you to standing aiming mode. You cannot turn in static aiming mode, only move the reticule within your screen space. Spacebar is fire. Q and E and/or mouse 4/5 if you have them are weapon switching and remote mine detonating. Goldeneye is a really mediocre game if you give it modern controls. The only way I would find it fun, is it if controlled like the absurd N64 control scheme I mastered back then. [/quote] That sounds absolutely horrible. Pretty accurate to how it controlled on N64, but then again, the controls on that were horrible also. Re: Mod Nights - 2/12 - AHL Part 2(?) - zaneyard - 02-10-2009 (02-09-2009, 03:45 PM)zaneyard link Wrote: we should def. do dystopia or ES some time to celebrate the steam release. (02-09-2009, 06:10 PM)Greatbacon link Wrote: [quote author=Versus-p- link=topic=2282.msg65774#msg65774 date=1234218104][/quote] [/quote] [/quote] (02-09-2009, 06:26 PM)Trace link Wrote: [quote author=Greatbacon link=topic=2282.msg65780#msg65780 date=1234221031][/quote] [/quote] [/quote] Fixed [/quote] Re: Mod Nights - 2/12 - AHL Part 2(?) - zaneyard - 02-10-2009 also, i wanna play AHL this time Re: Mod Nights - 2/12 - AHL Part 2(?) - Versus - 02-10-2009 I just played GE:S for about an hour or so, and thought it was really fun ;D Also, I fucking OWN with the Goldengun. The reload on it is waaay too fast. Re: Mod Nights - 2/12 - AHL Part 2(?) - zaneyard - 02-11-2009 (02-10-2009, 07:07 PM)Versus-p- link Wrote: I just played GE:S for about an hour or so, and thought it was really fun ;DALSO, HERES THE MOTHERFUCKING WEATHER http://www.thefuckingweather.com Re: Mod Nights - 2/12 - AHL Part 2(?) - KarthXLR - 02-12-2009 I'm going to try to be there tonight just send me an invite when it happens, whether it says I'm busy or not. Re: Mod Nights - 2/12 - AHL Part 2(?) - Wedge - 02-13-2009 That was pretty awesome until everyone left and I was stuck with a bunch of regulars whoring the 50-cal like a railgun. I'd say ban it from use if we played again, but I'm sure we'll be going to Dystopia or something next week anyways. Re: Mod Nights - 2/12 - AHL Part 2(?) - Surf314 - 02-13-2009 It was fun but complicated as shit. Re: Mod Nights - 2/12 - AHL Part 2(?) - CaffeinePowered - 02-13-2009 (02-13-2009, 09:25 AM)Surf314 link Wrote: It was fun but complicated as shit. If you think AHL is complicated, you will hate Dystopia, personally I think AHL is pretty easy to get in to, the only snag is that a bunch of critical keys (change loadout, "stunt", and bandage) are not bound to something by default. Once you bind those keys its fairly simple to get into it. There's no health pickups at all, extra ammo is from corpses only, and if you want to drop your special item or weapon you have to bind those keys as well. Re: Mod Nights - 2/12 - AHL Part 2(?) - Eschatos - 02-13-2009 (02-13-2009, 09:47 AM)Caffeine link Wrote: [quote author=Surf314 link=topic=2282.msg66495#msg66495 date=1234535102] If you think AHL is complicated, you will hate Dystopia, personally I think AHL is pretty easy to get in to, the only snag is that a bunch of critical keys (change loadout, "stunt", and bandage) are not bound to something by default. Once you bind those keys its fairly simple to get into it. There's no health pickups at all, extra ammo is from corpses only, and if you want to drop your special item or weapon you have to bind those keys as well. [/quote] I've played both and I'd have to say that AHL is harder to learn. Dystopia is a bit more complicated but at least it has an easily understandable equipment menu that is explained properly. Re: Mod Nights - 2/12 - AHL Part 2(?) - Mission Difficult - 02-13-2009 So learning to bind a key to bring up a menu is hard now? Sweet. Re: Mod Nights - 2/12 - AHL Part 2(?) - Wedge - 02-13-2009 Yeah I mean it's not like Dystopia has complex objective based levels with an entire sub-game world within a game world or anything. Re: Mod Nights - 2/12 - AHL Part 2(?) - LvK138 - 02-13-2009 (02-13-2009, 04:03 AM)Wedge link Wrote: That was pretty awesome until everyone left and I was stuck with a bunch of regulars whoring the 50-cal like a railgun. I'd say ban it from use if we played again, but I'm sure we'll be going to Dystopia or something next week anyways. As one of the regulars you guys managed to drag back here, I'd agree with the "ban the thing" sentiment anywhere Re: Mod Nights - 2/12 - AHL Part 2(?) - Surf314 - 02-13-2009 (02-13-2009, 01:30 PM)LvK138 link Wrote: [quote author=Wedge link=topic=2282.msg66473#msg66473 date=1234515801] As one of the regulars you guys managed to drag back here, I'd agree with the "ban the thing" sentiment anywhere [/quote] Edit: My text got deleted? Anyways I didn't know the weapons so I went random. It was the stunts that confused me. Re: Mod Nights - 2/12 - AHL Part 2(?) - rumsfald - 02-13-2009 (02-13-2009, 01:30 PM)LvK138 link Wrote: [quote author=Wedge link=topic=2282.msg66473#msg66473 date=1234515801] As one of the regulars you guys managed to drag back here, I'd agree with the "ban the thing" sentiment anywhere [/quote] I have a +1 for whomever slipped him the roofies and drug him back. Easy money is on that loud guy in oregon. |