No more TF2 CLASS Updates until Next year - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: No more TF2 CLASS Updates until Next year (/showthread.php?tid=1586) |
Re: No more TF2 CLASS Updates until Next year - ScottyGrayskull - 10-27-2008 (10-26-2008, 08:38 PM)Scary Womanizing Pig Mask link Wrote: [quote author=Versus-p- link=topic=1614.msg45944#msg45944 date=1225070781] What needs to be fixed about them? [/quote] The fact that a two demos can easily cut off an entire path for a whole match. I understand sticky traps are meant to be traps, but it can get really frustrating. No idea how to fix it though... maybe having more stickies out at once would make each one a little less effective, or reducing the number of stickies you can have out at once, or putting a time limit on how long they can be out before disappearing/self-detonating. Re: No more TF2 CLASS Updates until Next year - CaffeinePowered - 10-27-2008 (10-27-2008, 08:21 AM)ScottyGrayskull link Wrote: No idea how to fix it though... maybe having more stickies out at once would make each one a little less effective, or reducing the number of stickies you can have out at once, or putting a time limit on how long they can be out before disappearing/self-detonating. Bring back engineer EMPs, they make stickies explode, its as simple as that. It was how you removed pipe traps in TFC and I see no reason why it shouldn't be in TF2. Re: No more TF2 CLASS Updates until Next year - zaneyard - 10-27-2008 the spy be sappin my stickies!!! Re: No more TF2 CLASS Updates until Next year - Nummy Milk - 10-27-2008 Did you hear about this game where there's a group of survivors doing dangerous things in rush hour traffic during a zombie invasion? It's called Left On Red. :o Re: No more TF2 CLASS Updates until Next year - ToiletDuck - 10-27-2008 (10-27-2008, 08:31 AM)CaffeinePowered link Wrote: [quote author=ScottyGrayskull link=topic=1614.msg46040#msg46040 date=1225113694] Bring back engineer EMPs, they make stickies explode, its as simple as that. It was how you removed pipe traps in TFC and I see no reason why it shouldn't be in TF2. [/quote] SECONDED!!!!!!!!!!!!!!!! Re: No more TF2 CLASS Updates until Next year - chronomaster - 10-27-2008 FUCCCCCCCC. And stop complaining about demo stickies easily taking out sentries. I've just about had it with blind corner sentries IN MY OWN BASE. Re: No more TF2 CLASS Updates until Next year - mavrick_nav - 10-27-2008 or hidden teleporters on well, behind places i would never ever look. THEN the sentry appears INFRONT of ur respawn Re: No more TF2 CLASS Updates until Next year - Geoff - 10-27-2008 (10-27-2008, 08:31 AM)CaffeinePowered link Wrote: [quote author=ScottyGrayskull link=topic=1614.msg46040#msg46040 date=1225113694] Bring back engineer EMPs, they make stickies explode, its as simple as that. It was how you removed pipe traps in TFC and I see no reason why it shouldn't be in TF2. [/quote] def seconded. I would also like the sentries to have less ammo, like in tfc Re: No more TF2 CLASS Updates until Next year - mavrick_nav - 10-27-2008 what about nades in general. well, i dont want them back, but the new graphics could make for a nice spy nade. but we need less spamming of explosive weapons, demomen are annoying. Re: No more TF2 CLASS Updates until Next year - Scary Womanizing Pig Mask - 10-27-2008 (10-27-2008, 10:52 AM)TOILET DUCK!!!!!!!!!!!!!! link Wrote: [quote author=CaffeinePowered link=topic=1614.msg46043#msg46043 date=1225114261] Bring back engineer EMPs, they make stickies explode, its as simple as that. It was how you removed pipe traps in TFC and I see no reason why it shouldn't be in TF2. [/quote] SECONDED!!!!!!!!!!!!!!!! [/quote] Thirded. When a Demoman's firing stickies from out of my sentries range, there's really nothing I can do to stop him blowing it up. Pistol takes too long, He can fire them faster then I can blast them away (which is rather unpredictable in it's self) and by the time I get in range to shoty him, it's all gone Maybe that's just how it has to be though. (10-27-2008, 02:48 PM)Geoff link Wrote: I would also like the sentries to have less ammo, like in tfc Agree with this as well. Never actually seen or had a sentry run out of ammo. Re: No more TF2 CLASS Updates until Next year - Geoff - 10-27-2008 (10-27-2008, 03:01 PM)mavrick_nav link Wrote: what about nades in general. well, i dont want them back, but the new graphics could make for a nice spy nade. but we need less spamming of explosive weapons, demomen are annoying. LOLWUTTTTTTTTTTTTT Re: No more TF2 CLASS Updates until Next year - K2 - 10-27-2008 Meh, I think they should just make stickies easier to push away, as in have larger hitboxes and roll further when shot. Also maybe lower the splash damage; it can be pretty ridiculous sometimes. Then again, Demo is my most played class, so I'm probably kind of biased (don't hurt my beloved Scottish cyclops). Re: No more TF2 CLASS Updates until Next year - Honest - 10-27-2008 (10-27-2008, 03:04 PM)Scary Womanizing Pig Mask link Wrote: [quote author=TOILET DUCK!!!!!!!!!!!!!! link=topic=1614.msg46063#msg46063 date=1225122741] Bring back engineer EMPs, they make stickies explode, its as simple as that. It was how you removed pipe traps in TFC and I see no reason why it shouldn't be in TF2. [/quote] SECONDED!!!!!!!!!!!!!!!! [/quote] Thirded. When a Demoman's firing stickies from out of my sentries range, there's really nothing I can do to stop him blowing it up. Pistol takes too long, He can fire them faster then I can blast them away (which is rather unpredictable in it's self) and by the time I get in range to shoty him, it's all gone Maybe that's just how it has to be though. (10-27-2008, 02:48 PM)Geoff link Wrote: I would also like the sentries to have less ammo, like in tfc Agree with this as well. Never actually seen or had a sentry run out of ammo. [/quote] Do what I do. Complain to your team that a demo is launching stickies, if they kill him great. IF they don't, moan and say nevermind then go wrench people. Re: No more TF2 CLASS Updates until Next year - KarthXLR - 10-27-2008 I see no problem with any classes right now. And what more, if one demoman is able to block off a path for a whole match, the other team sucks, or they don't know how to use ubercharge. What more, Demo stickies can be knocked away with any ranged weapon, the pyro's airblast, and other stickies. An engineer shouldn't be able to knock off three or four stickies away from a sentry. If they're smart, they'll kill the demoman and remove the stickies entirely. And for being overpowered? Gimme a break, they're supposed to be strong. That's why it takes about half a second between each shot to plant them, and a giant reload time. I don't see anything wrong with any class right now, just people QQ'ing. Re: No more TF2 CLASS Updates until Next year - Vongore - 10-27-2008 Pyro needs another Update.. :3 Just to balance things.. The Backburner 2.0 (you must play 50+ hours with all other classes to use this weapon) Flare Gun 2.0 (Slower Reload, but fire lasts longer (just to make sure no one uses it)) Axtinguisher :3, this Update replaces the old one. Also, Pyro's Flamethrower's fire last for a brief period of time Re: No more TF2 CLASS Updates until Next year - copulatingduck - 10-27-2008 (10-27-2008, 08:31 AM)CaffeinePowered link Wrote: [quote author=ScottyGrayskull link=topic=1614.msg46040#msg46040 date=1225113694] Bring back engineer EMPs, they make stickies explode, its as simple as that. It was how you removed pipe traps in TFC and I see no reason why it shouldn't be in TF2. [/quote] Not a very good fix as now it requires your team have an engy to counter all the demomen. Engy isn't the greatest for most push maps, he just can't move with the battle. What the engy needs in his update is something that allows him to be a little bit more mobile/active, or actually make him a "battle-engy" so to speak. EMPs aren't really gonna do it. A better solution would be increasing the time it takes before you can det stickies, as well as reducing clip size and number of stickies you can have out at once. Anyone who plays demo knows you're fucked if you get caught with your pants down and no ammo so to speak. Increasing the det time on stickies forces the demo to use them as traps, and not overpowered rockets. edit: Karth, you're dumb. If your team is forced to burn an uber to take out [u]one demoman, you have to count on the other team having a counter uber ready. So what the hell do you do next, when your uber is done and all you've taken out are a demo and maybe a sentry? Die to counter-uber, rinse and repeat? [me=CopulatingDuck]slaps Karth around a bit with a large trout[/me] Re: No more TF2 CLASS Updates until Next year - Wedge - 10-27-2008 (10-27-2008, 05:04 PM)CopulatingDuck link Wrote: [quote author=CaffeinePowered link=topic=1614.msg46043#msg46043 date=1225114261] Bring back engineer EMPs, they make stickies explode, its as simple as that. It was how you removed pipe traps in TFC and I see no reason why it shouldn't be in TF2. [/quote] Not a very good fix as now it requires your team have an engy to counter all the demomen. Engy isn't the greatest for most push maps, he just can't move with the battle. What the engy needs in his update is something that allows him to be a little bit more mobile/active, or actually make him a "battle-engy" so to speak. EMPs aren't really gonna do it. A better solution would be increasing the time it takes before you can det stickies, as well as reducing clip size and number of stickies you can have out at once. Anyone who plays demo knows you're fucked if you get caught with your pants down and no ammo so to speak. Increasing the det time on stickies forces the demo to use them as traps, and not overpowered rockets. edit: Karth, you're dumb. If your team is forced to burn an uber to take out [u]one demoman, you have to count on the other team having a counter uber ready. So what the hell do you do next, when your uber is done and all you've taken out are a demo and maybe a sentry? Die to counter-uber, rinse and repeat? [me=CopulatingDuck]slaps Karth around a bit with a large trout[/me] [/quote] This. Especially the letting demo's detonate them in mid-air, which, is just stupid, particularly with crits on. We're not plaing fucking Goldeneye and AB spamming remote mines at eachother. As awesome as that was. Re: No more TF2 CLASS Updates until Next year - Benito Mussolini - 10-27-2008 (10-27-2008, 03:04 PM)Scary Womanizing Pig Mask link Wrote: [quote author=Geoff link=topic=1614.msg46136#msg46136 date=1225136901] Agree with this as well. Never actually seen or had a sentry run out of ammo. [/quote] Yeah, so the engineer will actually be stuck behind his sentry and be forced to camp - .-' I also don't really think Stickies or "Winbombs" should be fixed either. If demomen couldn't take sentries out, what would? Scouts obviously can't. Soldier can if they are smart enough to hit the ground so that splash damage would kill the engi first, then get the sentry (probably only possible with a ubercharge too). Pyros SHOULDN'T be able to but... meh... pyros... Heavies, with a ubercharge, of if they "surprise" it by getting close enough. Medics ubercharges are there to take them out most of the time, but again, not with every classes and there are counter-ubercharges *ahem *pyros* ahem*. Spies can't take out a sentry if there are other people around, and I usually get crit wrenched before I can sap (even so, I usually get killed by the sentry turning around so fucking fast before I can take my sapper out after backstabbing). Snipers, if they have a good angle, but again, that angle would be good (and probably better) for demomen. Most of the time, a (ubered) demoman is required to take out a sentry, but even so, if a pyro is around, or if there are too many sentries, the job can't be done correctly. Imagine dustbowl without demomen... Finally, don't forget that most classes should be able to take a demoman out... They aren't hard to snipe, nor to backstab, and they can't shoot easily on close targets. Their pipes are also not the easiest thing to shoot, compared to rockets. Hell! I think even enigneers and medics could be able to take one in a one-on-one fight, if they aren't pussies. Re: No more TF2 CLASS Updates until Next year - cbre88x - 10-27-2008 How about the sniper gets more health and body armor. Then I'd actually be able to beat my own stats again. Snipers die so easily. Re: No more TF2 CLASS Updates until Next year - Eschatos - 10-27-2008 Personally I think the game is fine as is, except for face stabs and BRING BACK +50 BACKBURNER HEALTH ARGLEBARGLE! |