Mod Nights - 2/12 - AHL Part 2(?) - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Games (https://www.brbuninstalling.com/forumdisplay.php?fid=50) +--- Forum: Big Boys (https://www.brbuninstalling.com/forumdisplay.php?fid=67) +--- Thread: Mod Nights - 2/12 - AHL Part 2(?) (/showthread.php?tid=9358) |
Re: Mod Nights - 2/12 - AHL Part 2(?) - CaffeinePowered - 02-09-2009 (02-09-2009, 02:43 AM)Wedge link Wrote: Goldeneye isn't a particularly interesting game if you get full mouse look and can go popping everyone in the head easily and can turn around instantly. Well, it's not really that interesting of a game unless you're throwing proximity and remote mines everywhere either. Actually there's no reticule unless you press 'Shift' to stop and aim, just like the n64 version Re: Mod Nights - 2/12 - AHL Part 2(?) - ToiletDuck - 02-09-2009 (02-09-2009, 12:27 AM)Wedge link Wrote: I can't imagine how Goldeneye Source would be at all fun, unless we plug in N64 controllers and try to aim with c-buttons and R-targeting. http://www.youtube.com/watch?v=T4hNJL2q5P8 Re: Mod Nights - 2/12 - AHL Part 2(?) - Honest - 02-09-2009 (02-09-2009, 02:43 AM)Wedge link Wrote: Goldeneye isn't a particularly interesting game if you get full mouse look and can go popping everyone in the head easily and can turn around instantly. Well, it's not really that interesting of a game unless you're throwing proximity and remote mines everywhere either. That's like the complete opposite of fun. 1 hit kills, Slaps only, no Oddjob, Final Destination przkthx. Re: Mod Nights - 2/12 - AHL Part 2(?) - CaffeinePowered - 02-09-2009 (02-09-2009, 09:29 AM)Honest link Wrote: [quote author=Wedge link=topic=2282.msg65678#msg65678 date=1234165439] That's like the complete opposite of fun. 1 hit kills, Slaps only, no Oddjob, Final Destination przkthx. [/quote] Odd Job + Klobb Re: Mod Nights - 2/12 - AHL Part 2(?) - Vlambo - 02-09-2009 Actaully Oddjob is 5"8 in the GE:S, no more cheap kills Re: Mod Nights - 2/12 - AHL Part 2(?) - CaffeinePowered - 02-09-2009 (02-09-2009, 11:17 AM)Vlambo link Wrote: Actaully Oddjob is 5"8 in the GE:S, no more cheap kills brb, making mini-me model Re: Mod Nights - 2/12 - AHL Part 2(?) - Honest - 02-09-2009 Oh god Klobb, the Sniper's SMG of Goldeneye. Gimme an RCP-90 and fun times will be had. Re: Mod Nights - 2/12 - AHL Part 2(?) - Vlambo - 02-09-2009 Ugg, This is essentially what GE:S is like in a match First 5 minutes: Fun, anyone can take the lead and such After 5 minutes: 3-4 people have a golden gun and own shit, you can't even move without dying Re: Mod Nights - 2/12 - AHL Part 2(?) - zaneyard - 02-09-2009 idk, i tried the mod back in the day. It was OK i guess we should def. do dystopia or ES some time to celebrate the steam release. Re: Mod Nights - 2/12 - AHL Part 2(?) - KorJax - 02-09-2009 (02-09-2009, 03:45 PM)zaneyard link Wrote: we should def. do dystopia Re: Mod Nights - 2/12 - AHL Part 2(?) - Versus - 02-09-2009 (02-09-2009, 04:40 PM)KorJax link Wrote: [quote author=zaneyard link=topic=2282.msg65764#msg65764 date=1234212350][/quote] Re: Mod Nights - 2/12 - AHL Part 2(?) - Greatbacon - 02-09-2009 (02-09-2009, 05:21 PM)Versus-p- link Wrote: [quote author=KorJax link=topic=2282.msg65769#msg65769 date=1234215607][/quote] [/quote] Re: Mod Nights - 2/12 - AHL Part 2(?) - Trace - 02-09-2009 (02-09-2009, 06:10 PM)Greatbacon link Wrote: [quote author=Versus-p- link=topic=2282.msg65774#msg65774 date=1234218104][/quote] [/quote] [/quote] Fixed Re: Mod Nights - 2/12 - AHL Part 2(?) - Versus - 02-09-2009 (02-09-2009, 06:26 PM)Trace link Wrote: [quote author=Greatbacon link=topic=2282.msg65780#msg65780 date=1234221031][/quote] [/quote] [/quote] Fixed [/quote] rong Re: Mod Nights - 2/12 - AHL Part 2(?) - Wedge - 02-09-2009 (02-09-2009, 09:21 AM)TDdead link Wrote: [quote author=Wedge link=topic=2282.msg65665#msg65665 date=1234157231] http://www.youtube.com/watch?v=T4hNJL2q5P8 [/quote] That kinda proves my point, looks like shit and nothing like Goldeneye. Also there is no reason we can't play Dystopia AND A:HL. We don't need to run a server for Dystopia, I'm sure there are plenty with it being an official mod now. So we can play A:HL for a while first and THEN go to Dystopia. Re: Mod Nights - 2/12 - AHL Part 2(?) - Eschatos - 02-09-2009 I think we should put off AHL for a week and just do Dystopia. Re: Mod Nights - 2/12 - AHL Part 2(?) - Mission Difficult - 02-09-2009 A:HL was voted for this week. So what's all this about then? Re: Mod Nights - 2/12 - AHL Part 2(?) - Versus - 02-09-2009 let's just go ahead and play AHL this week, then we can do something else next week. Re: Mod Nights - 2/12 - AHL Part 2(?) - rumsfald - 02-09-2009 Jumping from mod to mod kills mod night just like jumping from map to map kills the server. It's too much effort to download/patch/setup keys on a mod for only one week. Re: Mod Nights - 2/12 - AHL Part 2(?) - CaffeinePowered - 02-09-2009 (02-09-2009, 07:06 PM)Wedge link Wrote: [quote author=TDdead link=topic=2282.msg65705#msg65705 date=1234189272] http://www.youtube.com/watch?v=T4hNJL2q5P8 [/quote] That kinda proves my point, looks like shit and nothing like Goldeneye. Also there is no reason we can't play Dystopia AND A:HL. We don't need to run a server for Dystopia, I'm sure there are plenty with it being an official mod now. So we can play A:HL for a while first and THEN go to Dystopia. [/quote] Im only doing one per week, sorry :| |