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Lol, TF2 Updated - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Lol, TF2 Updated (/showthread.php?tid=2301) |
Re: Lol, TF2 Updated - Badgerman of DOOM - 02-17-2009 I noticed that for some reason I wasn't getting the weapons. Restarting Steam should fix that. Re: Lol, TF2 Updated - copulatingduck - 02-17-2009 When I died during our match I unlocked 9 new weapons. Radio didn't want to let me try the backburner or sandvich though. :-[ Re: Lol, TF2 Updated - Blues - 02-17-2009 You're telling me the one defense against obnoxious scouts who literally ran into your body to avoid the pipes is now nerfed? Good game Valve, I appreciate that all your updates focus around the faggots crying about not being able to kill a class because they suc... I mean because it's too powerful. Re: Lol, TF2 Updated - copulatingduck - 02-17-2009 What exactly did they do? I don't really understand the language; and talking to people who've tried to determine what exactly valve nerfed experimentally, it sounds like results are inconclusive (I've heard claims that there was indeed a nerf, no nerf, and a buff, all from people who claim to have tested this in servers). Re: Lol, TF2 Updated - CaffeinePowered - 02-17-2009 (02-17-2009, 08:15 AM)CopulatingDuck link Wrote: What exactly did they do? Basically it changes the way sticky damage is calculated based on the demo's proximity to the mines when he detonates them, so long range stickies = more damage, the ones you fire at your feet as you fall back = less damage. Pros: - Mid-Long range you could do more damage than pipes - Sticky jumps now require less health - Traps may not require as many stickies (?) Cons: - If you are close to a trap to watch it, it does less damage - Unable to shoot at your feet with stickies as you fall back Re: Lol, TF2 Updated - ainmosni - 02-17-2009 (02-17-2009, 05:46 AM)Caffeine link Wrote: [quote author=ainmosni link=topic=2353.msg67231#msg67231 date=1234860124] If you did that by hand instead of using a global search and replace I'm going to smack you with a cluebat. [/quote] Find and replace in excel, but still a panic moment [/quote] in vi(m) one would do: Code: :1,$s/STEAM_0/STEAM_1/g There is a reason I like that editor... ![]() Re: Lol, TF2 Updated - at0m - 02-17-2009 (02-17-2009, 01:02 AM)Glenn link Wrote: [quote author=[fr31ns]Karrde link=topic=2353.msg67217#msg67217 date=1234844456]Oh, and on the topic of item loadout changes - if you're doing it in spawn, touch the supply cabinet to affect changes apparently. That seems to be the only positive addition with this update. [/quote]Why? Previously, they were just instant if you were in the spawn at all. Re: Lol, TF2 Updated - ScottyGrayskull - 02-17-2009 (02-17-2009, 09:33 AM)at0m link Wrote: [quote author=Glenn link=topic=2353.msg67223#msg67223 date=1234850538] That seems to be the only positive addition with this update. [/quote]Why? Previously, they were just instant if you were in the spawn at all. [/quote] Are you sure about that? I thought they didn't take effect until your next spawn. Re: Lol, TF2 Updated - ScottyGrayskull - 02-17-2009 (02-17-2009, 09:02 AM)Caffeine link Wrote: Basically it changes the way sticky damage is calculated based on the demo's proximity to the mines when he detonates them, so long range stickies = more damage, the ones you fire at your feet as you fall back = less damage. So it sounds like a demo relying on mid-air sticky detonation to make up for lack of aiming skills with pipe bombs was somewhat addressed. Re: Lol, TF2 Updated - Blues - 02-17-2009 (02-17-2009, 10:05 AM)ScottyGrayskull link Wrote: [quote author=Caffeine link=topic=2353.msg67257#msg67257 date=1234879331] So it sounds like a demo relying on mid-air sticky detonation to make up for lack of aiming skills with pipe bombs was somewhat addressed. [/quote] I don't think this is going to affect that very much at all, the sticky has generally traveled a decent distant before people blow them midair anyways. and yes, loadout changes in spawn always took place instantly, so I'm not sure why they added the cabinet thing? Re: Lol, TF2 Updated - at0m - 02-17-2009 (02-17-2009, 10:02 AM)ScottyGrayskull link Wrote: [quote author=at0m link=topic=2353.msg67259#msg67259 date=1234881188] That seems to be the only positive addition with this update. [/quote]Why? Previously, they were just instant if you were in the spawn at all. [/quote] Are you sure about that? I thought they didn't take effect until your next spawn. [/quote]Sure as sure. I usually change loadouts right after I spawn, and they always take effect immediately. Re: Lol, TF2 Updated - ScottyGrayskull - 02-17-2009 (02-17-2009, 10:28 AM)at0m link Wrote: [quote author=ScottyGrayskull link=topic=2353.msg67261#msg67261 date=1234882958] That seems to be the only positive addition with this update. [/quote]Why? Previously, they were just instant if you were in the spawn at all. [/quote] Are you sure about that? I thought they didn't take effect until your next spawn. [/quote]Sure as sure. I usually change loadouts right after I spawn, and they always take effect immediately. [/quote] Maybe this is for some customs, if a map has a supply cabinet out of spawn or something. Re: Lol, TF2 Updated - [fr31ns]Karrde - 02-17-2009 you still die if you do it outta spawn tough. And blues, you're totally right about the ppl who suck (see, I've no problem saying it ;P ) Re: Lol, TF2 Updated - Spore - 02-17-2009 Valve keeps on going about this wrong. Just find a real way to make pipes the only practical offensive weapon for demo while stickies are mainly for defensive purposes. Can't they just drop mid-air stickies and call it a day? Re: Lol, TF2 Updated - CaffeinePowered - 02-17-2009 (02-17-2009, 01:31 PM)Spore link Wrote: Valve keeps on going about this wrong. Just find a real way to make pipes the only practical offensive weapon for demo while stickies are mainly for defensive purposes. Can't they just drop mid-air stickies and call it a day? I miss beta where you could bounce stickies off things and they still exploded on people, just one bounce is all, is that too much to ask to be able to do what the demo does in 'Meet the demo man' ![]() Re: Lol, TF2 Updated - Ianki - 02-17-2009 (02-17-2009, 01:55 PM)Caffeine link Wrote: [quote author=Spore link=topic=2353.msg67273#msg67273 date=1234895474] I miss beta where you could bounce stickies off things and they still exploded on people, just one bounce is all, is that too much to ask to be able to do what the demo does in 'Meet the demo man' ![]() [/quote] Uggg, those were the worst times. Lucky bank shot hitting just about any 125 character = the pits. Re: Lol, TF2 Updated - shoopfox - 02-17-2009 I'd totally drop mid-air dets for 1-bounce grenades. Re: Lol, TF2 Updated - CaffeinePowered - 02-17-2009 (02-17-2009, 02:00 PM)Ianki link Wrote: [quote author=Caffeine link=topic=2353.msg67275#msg67275 date=1234896902] I miss beta where you could bounce stickies off things and they still exploded on people, just one bounce is all, is that too much to ask to be able to do what the demo does in 'Meet the demo man' ![]() [/quote] Uggg, those were the worst times. Lucky bank shot hitting just about any 125 character = the pits. [/quote] No, they were bad because the number of banks was unlimited, if you touched it while it was rolling on the ground it still killed you. Just one bank thats all I ask ![]() Re: Lol, TF2 Updated - Radio Raheem - 02-17-2009 dropping mid airs wont change anything. learn how to aim at feet. then you get 1 bounces and stickys Re: Lol, TF2 Updated - Spore - 02-17-2009 (02-17-2009, 02:34 PM)Radio Raheem link Wrote: dropping mid airs wont change anything. learn how to aim at feet. then you get 1 bounces and stickys Fine, have them function where about a second after hitting the ground, they "activate" at which point you are free to blow them up. Before that they do not explode. |