JAMES'S SPY UPDATE MEGATHREAD - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: JAMES'S SPY UPDATE MEGATHREAD (/showthread.php?tid=2816) |
Re: JAMES'S SPY UPDATE MEGATHREAD - Scary Womanizing Pig Mask - 05-23-2009 (05-23-2009, 10:47 AM)Squishy3 link Wrote: [quote author=Kor link=topic=2877.msg85359#msg85359 date=1243083443]It's happened every update. Medic update: Blutsauger is overpowered! Pyro update: Backburner is overpowered!! *Valve removes health boost* J-Master: BACKBURNER IS FUCKING WORTHLESS Heavy: Natascha sucks, but has cool sound effects. Crit Sandvich. KGB is lulzy. Sniper/Spy: most bitching ever yet [/quote] Thing is though apart form the new unlock system, the update is pretty good. Jarate and Hunstman (along with Cloak and Dagger) served there purpose well, and spiced up the classes playstyle (seeing them in the middle of a fray with his piss and bow is an awesome sight) while still holding true to what the class is about. Just wish I could try them out for myself... Re: JAMES'S SPY UPDATE MEGATHREAD - Dave - 05-23-2009 question: can you get the new weapons through achives still or is it only this shitty drop system? Re: JAMES'S SPY UPDATE MEGATHREAD - Badgerman of DOOM - 05-23-2009 Shitty drops system ONLY. For the new ones at least. Re: JAMES'S SPY UPDATE MEGATHREAD - Fail Medic - 05-23-2009 Shitty drop system which will be tweaked for better or worse in the coming [insert time period here]. Want to see what they mean by enabling us to work towards specific unlocks. Probably they'll put it to where you play the specific class to get its unlocks or KILL the class, i.e. actively seek out spies and snipers, and get them that way. Why not go the distance and every so often make someone sparkle or something, give them 300% health, and turn them into a "boss" monster? It's funny when someone says in chat, "I just want the Huntsman."  Then someone else gets it not two seconds later. Edit: I just discovered that if you change your loadout and then you touch a resupply cabinet, you switch weapons without having to die. Yes, just like I discovered #1 can go up to 25 slots on Friday. Re: JAMES'S SPY UPDATE MEGATHREAD - Benito Mussolini - 05-23-2009 (05-23-2009, 11:28 AM)Fail Medic link Wrote: Edit: I just discovered that if you change your loadout and then you touch a resupply cabinet, you switch weapons without having to die. Yes, just like I discovered #1 can go up to 25 slots on Friday. Old news are as old as Rummy... On another note, I don't think there is anything wrong with the unlockable weapons yet. They don't seem stronger, and they are usually quite fun to use too. The way they are unlocked, though, is questionnable... At least, with some trade system thingy or whatever, everyone will get what they want someday. Re: JAMES'S SPY UPDATE MEGATHREAD - Vongore - 05-23-2009 you're going to throw rocks at me because of this, but i'm starting to like the new weapon system, now that it's been partially fixed and explained, i like the idea of what it'll become Re: JAMES'S SPY UPDATE MEGATHREAD - shoopfox - 05-23-2009 (05-23-2009, 03:22 AM)CopulatingDuck link Wrote: [quote author=Señor Pinchy link=topic=2877.msg85328#msg85328 date=1243058689] Point Blank: Regular Revolver ~60dmg 60 base * (0.85 [damage reduction] ) * (1.35 [mini-crit boost] ) ~ 69dmg Long Range: Regular Revolver ~60dmg (one end of ctf_bball to the other): Regular Revolver ~20dmg Ambassador still does 69dmg b/c there's no dmg falloff for minicrits or regular crits It was pretty much only meant for sniping as the 15% damage dropoff and the 20% speed reduction mean you get raped medium/close range :[ [/quote] And even if it got patched to do 69 damage on a headshot or whatever, it would still be useless for what it is. you'd still need 2 shots to kill someone at long range, and if you're trying to take down a sniper they'll just shoot you in the face. It takes about a second for the accuracy to go back to normal. And generally anyone else will move out of the way if you shoot them, and you just gave the other team free ubercharge percentage. Re: JAMES'S SPY UPDATE MEGATHREAD - Vongore - 05-23-2009 (05-23-2009, 12:41 PM)Señor Pinchy link Wrote: [quote author=CopulatingDuck link=topic=2877.msg85345#msg85345 date=1243066975] Point Blank: Regular Revolver ~60dmg 60 base * (0.85 [damage reduction] ) * (1.35 [mini-crit boost] ) ~ 69dmg Long Range: Regular Revolver ~60dmg (one end of ctf_bball to the other): Regular Revolver ~20dmg Ambassador still does 69dmg b/c there's no dmg falloff for minicrits or regular crits It was pretty much only meant for sniping as the 15% damage dropoff and the 20% speed reduction mean you get raped medium/close range :[ [/quote] And even if it got patched to do 69 damage on a headshot or whatever, it would still be useless for what it is. you'd still need 2 shots to kill someone at long range, and if you're trying to take down a sniper they'll just shoot you in the face. It takes about a second for the accuracy to go back to normal. And generally anyone else will move out of the way if you shoot them, and you just gave the other team free ubercharge percentage. [/quote] You know.. you keep saying that, but i bet if the Ambassador had a critical on head (that's able to take out 125HP class on one hit) you would all be complaining at the weapon to be broken and OP Re: JAMES'S SPY UPDATE MEGATHREAD - Benito Mussolini - 05-23-2009 LOLOLOLOL THE DEAD RINGER MAKES YOU SURVIVE HEADSHOTS AND BACKSTABS Re: JAMES'S SPY UPDATE MEGATHREAD - Wedge - 05-23-2009 (05-23-2009, 01:04 PM)Benito Mussolini link Wrote: LOLOLOLOL THE DEAD RINGER MAKES YOU SURVIVE HEADSHOTS AND BACKSTABS And 8 demo stickies. Yes, it's funny the kind of silly strategies you can do with it. Go disguise as a friendly heavy and be a fake target. Re: JAMES'S SPY UPDATE MEGATHREAD - Benito Mussolini - 05-23-2009 (05-23-2009, 01:07 PM)Wedge link Wrote: [quote author=Benito Mussolini link=topic=2877.msg85409#msg85409 date=1243101892] And 8 demo stickies. Yes, it's funny the kind of silly strategies you can do with it. Go disguise as a friendly heavy and be a fake target. [/quote] Not the best target... The best strategy, I guess, would be the fake sniper. Re: JAMES'S SPY UPDATE MEGATHREAD - Chief - 05-23-2009 The drop system is borked guys, in case you haven't noticed. Quote:- Giving players a method to influence the system so they can work directly toward getting specific items. Re: JAMES'S SPY UPDATE MEGATHREAD - Surf314 - 05-23-2009 If you disguise as your own team with the dead ringer will the dead body be a spy or the class you disguised as? If it is the class you disguised as that would be an amazing strategy. Re: JAMES'S SPY UPDATE MEGATHREAD - Benito Mussolini - 05-23-2009 (05-23-2009, 01:11 PM)Surf314 link Wrote: If you disguise as your own team with the dead ringer will the dead body be a spy or the class you disguised as? If it is the class you disguised as that would be an amazing strategy. This. I always go as a friendly pyro (logical, since it just rushed in), and I always see a pyro corpse dropping. (05-23-2009, 01:10 PM)TheDarkChief link Wrote: The drop system is borked I think my 4 axtinguishers are well aware of that. Re: JAMES'S SPY UPDATE MEGATHREAD - Wedge - 05-23-2009 Lololololol teleport griefing. Euh hum, I think not Re: JAMES'S SPY UPDATE MEGATHREAD - shoopfox - 05-23-2009 (05-23-2009, 12:44 PM)Vongore link Wrote: [quote author=Señor Pinchy link=topic=2877.msg85400#msg85400 date=1243100465] Point Blank: Regular Revolver ~60dmg 60 base * (0.85 [damage reduction] ) * (1.35 [mini-crit boost] ) ~ 69dmg Long Range: Regular Revolver ~60dmg (one end of ctf_bball to the other): Regular Revolver ~20dmg Ambassador still does 69dmg b/c there's no dmg falloff for minicrits or regular crits It was pretty much only meant for sniping as the 15% damage dropoff and the 20% speed reduction mean you get raped medium/close range :[ [/quote] And even if it got patched to do 69 damage on a headshot or whatever, it would still be useless for what it is. you'd still need 2 shots to kill someone at long range, and if you're trying to take down a sniper they'll just shoot you in the face. It takes about a second for the accuracy to go back to normal. And generally anyone else will move out of the way if you shoot them, and you just gave the other team free ubercharge percentage. [/quote] You know.. you keep saying that, but i bet if the Ambassador had a critical on head (that's able to take out 125HP class on one hit) you would all be complaining at the weapon to be broken and OP [/quote] I wasn't complaining about it before it was patched Re: JAMES'S SPY UPDATE MEGATHREAD - CaffeinePowered - 05-23-2009 Spy Taunts Re: JAMES'S SPY UPDATE MEGATHREAD - Benito Mussolini - 05-23-2009 (05-23-2009, 04:54 PM)Caffeine link Wrote: Spy Taunts Never heard any of them... I always hear the voice from whatever I am disguised as. I've heard "I never really was on your side either" from the sniper, as a spy... and many "bonks!", "my bottle is scrumpy" too... Re: JAMES'S SPY UPDATE MEGATHREAD - CaffeinePowered - 05-23-2009 (05-23-2009, 05:00 PM)Benito Mussolini link Wrote: [quote author=Caffeine link=topic=2877.msg85477#msg85477 date=1243115646] Never heard any of them... I always hear the voice from whatever I am disguised as. I've heard "I never really was on your side either" from the sniper, as a spy... and many "bonks!", "my bottle is scrumpy" too... [/quote] They're all set to event triggers, of the new scout taunts from that patch, Ive only heard a handfull Also for example, there's a trigger for the heavy when he hears an enemy dispenser being built that says 'I hear someone building diaper changing station', its been in the game since day 1 and I've only ever heard it once. Re: JAMES'S SPY UPDATE MEGATHREAD - Benito Mussolini - 05-23-2009 (05-23-2009, 05:03 PM)Caffeine link Wrote: [quote author=Benito Mussolini link=topic=2877.msg85481#msg85481 date=1243116012] Never heard any of them... I always hear the voice from whatever I am disguised as. I've heard "I never really was on your side either" from the sniper, as a spy... and many "bonks!", "my bottle is scrumpy" too... [/quote] They're all set to event triggers, of the new scout taunts from that patch, Ive only heard a handfull Also for example, there's a trigger for the heavy when he hears an enemy dispenser being built that says 'I hear someone building diaper changing station', its been in the game since day 1 and I've only ever heard it once. [/quote] Yeah, but I mean I have heard sniper ones, scoot ones, and demo ones as a spy, but definetely not spy ones as a spy. |